Left Panel
![Bloodied Lair](https://www.honga.net/totalwar/warhammer/images/warhammer/buildings/icons/beastmen_warherd.png)
![Redhorn Tribe](https://www.honga.net/totalwar/warhammer/images/warhammer/flags/wh_dlc03_bst_beastmen_redhorn/mon_24.png)
Bloodied Lair
While not a permanent structure by any means, caves or burrows riddled with hag tree roots can house a brayherd.Deep burrows hollowed out by the blood-seeking root systems of hag trees or caverns that were once the fetid homes of Cygors and Jabberslythes may be large enough to hold entire brayherds and give a crude amount of shelter should the weather become violent enough that even the Beastmen must take cover while the Dark Powers storm-rage overhead.
Warherd
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Building Name Bloodied Lair |
Level Name wh_dlc03_horde_beastmen_herd_4 |
Building Chain Warherd |
Building Level 4 |
Create Time 1 |
Create Cost 5500 |
Require Resource |
Effects
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/army.png)
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/growth.png)
![](https://www.honga.net/totalwar/warhammer/images/warhammer/campaign_ui/effect_bundles/religion_chaos.png)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
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