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Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Ayyubid Sultanate / Maghrebi Marines
Broken Crescent 2.02 破碎的新月 2.02
The Ayyubid Sultanate The Ayyubid Sultanate
Units List 兵種單位
3. Dhow
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Maghrebi Marines
Maghrebi Marines
Rate 評分: 4 ratings 個評分
Great unit 非常推薦
Views 查看: 420
Class and category 兵種 missile infantry
Soldier 兵員數量 ayyubid_ajnad_crossbowmen, 60, 0, 0.75
Mount 騎乘座騎
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, can_withdraw, crossbow
Formation 陣形 2, 3, 2.5, 2.5, 2, square
Hit points 生命值 1, 0
Primary weapon 主武器 5, 1, bolt_m, 180, 12, missile, missile_mechanical, piercing, none, 25, 1, ap
Secondary weapon 副武器 6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 主防禦 3, 4, 0, leather
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 -2, 0, 1, 1, -2
Mental 士氣 7, low, untrained
Cost 招募成本 1, 218, 91, 89, 54, 218
Unit Description 兵種描述
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Maghrebi Marines The people living along the coast side of the Ayyubid Sultanate are accustomed to seafaring. The hardy sailors have experienced the advantages of the crossbow, its wide shooting range and its even greater penetration. Clad in light armour these men are a wrath to foreign sailors and yet not less deadly when fighting on land. Infidel warriors can not rely on their armour to protect them from missiles, if they have to deal with Maghrebi marines.

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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Practice Range 1 0.16 1 2 and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1
A Practice Range allows for the recruitment of missile units.
2 Practice Range 1 0.1 1 0 and hidden_resource cbr_ayyubid and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
3 Practice Range 1 0.1 1 0 and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1
A Practice Range allows for the recruitment of missile units.
4 Practice Range 1 0.17 1 0 and hidden_resource recruit_ayyubid and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
5 Practice Range 1 0.18 1 2 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
A Practice Range allows for the recruitment of missile units.
6 Practice Range 1 0.17 1 0 and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1
A Practice Range allows for the recruitment of missile units.
7 Archery Range 1 0.14 1 3 and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1
An Archery Range allows for the recruitment of well trained missile units.
8 Archery Range 1 0.09 1 0 and hidden_resource cbr_ayyubid and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
9 Archery Range 1 0.09 1 0 and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1
An Archery Range allows for the recruitment of well trained missile units.
10 Archery Range 1 0.15 1 0 and hidden_resource recruit_ayyubid and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
11 Archery Range 1 0.24 1 3 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
An Archery Range allows for the recruitment of well trained missile units.
12 Archery Range 1 0.15 1 0 and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1
An Archery Range allows for the recruitment of well trained missile units.
13 Marksman's Range 1 0.16 2 4 and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1
A Marksman's Range allows for the recruitment of elite missile units.
14 Marksman's Range 1 0.1 2 0 and hidden_resource cbr_ayyubid and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
15 Marksman's Range 1 0.1 2 0 and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1
A Marksman's Range allows for the recruitment of elite missile units.
16 Marksman's Range 1 0.15 2 0 and hidden_resource recruit_ayyubid and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
17 Marksman's Range 1 0.28 2 4 and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1
A Marksman's Range allows for the recruitment of elite missile units.
18 Marksman's Range 1 0.15 2 0 and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1
A Marksman's Range allows for the recruitment of elite missile units.
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