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Khurasani Nobles
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Views 查看: 144
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Class and category 兵種 |
heavy cavalry
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Soldier 兵員數量 |
aor_khorasan_nobles, 25, 0, 0.85
Soldier model, Number of the soldier, Number of extras, Mass of the men 兵種或其乘員, 數量, 附屬單位數量, 衝擊質量
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Mount 騎乘座騎 |
bc heavy horse, elephant -4, camel -2
Type of animal or vehicle ridden on and its effect 座騎或載具種類及其影響效果
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Engine and Ship 攻城器與戰船 |
Siege engine or ship 攻城器具或船隻種類
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Attributes 特殊屬性 |
no_custom, sea_faring, hide_forest, can_withdraw
A miscellanious list of attributes and abilities the unit may have 兵種特殊屬性或能力
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Formation 陣形 |
2.5, 4, 2, 2.5, 2, square
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Hit points 生命值 |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) 生命值, 附屬單位生命值(座騎無額外的生命值)
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Primary weapon 主武器 |
7, 13, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Secondary weapon 副武器 |
0, 8, no, 0, 0, no, melee_simple, blunt, none, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Primary armour 主防禦 |
5, 14, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type 護甲防禦值, 格檔技巧, 盾牌, 聲響
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Secondary armour 副防禦 |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type 附屬單位之護甲防禦值, 格擋技巧, 盾牌, 聲響
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Heat and ground effect 氣候地形影響 |
3, 0, 0, -1, 1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow 炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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Mental 士氣 |
17, disciplined, highly_trained
Morale, Discipline, Training 士氣, 紀律, 訓練
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Cost 招募成本 |
1, 1055, 517, 133, 72, 1055
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish 徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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Unit Description 兵種描述 |
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It was with the arrival of the Turks that many would look to the east and see it as a realm ruled by horse archer and horseman. Though such a rule is contested by the dogged presence of infantry and foot archers, mounted archers has remained a dominant presence since the exodus of Indo-European Horsemen from the steppe./n/nWhere the legacy of the Achaemenids is blurred by their presence of Sparabara and Thanvabara footsoldiers, the champion of Eastern Khorasan has long been the mounted warrior; an armored aristocracy whose scepter is the mace and crown the strung bow and spear's tip. Emergent particularly during the climax of the Achaemenids, it would be this noble warrior, these Persian Knights, which would become avatars of resurgent Iran. Yet it would be with the last beats of the Samanid dynasty that Iran would experience sovereign rule, drawn under the yoke of Turkish Dominion as much of the Middle East has come to be./n/nYet if the Persian Phoenix shall not yet emerge, its flames shall still flicker up from the ashes of conquest. Khurasani Noblemen and their feudal entourages have long stood behind feudal lords of a different Iranian tribe or clan, and in the absence of a proud Perisan to lead them, shall stand beside the new sovereigns of Khurasan. These are not the high lords whose wealth might afford them ornate armor for horse and rider, or the greatest of arnaments, men of whom surely left or lie dead at the hands of the conqueror. Rather, these warriors are of the lower aristocracy, outfitted still in the fine fabrics and sturdy mail, but servicable only as medium cavalry - not the sort to challenge the cataphract champions of the East./n/nThough beholden to a martial pride, it is not for some grand empire or benevolent monarch that these Khurasanis fight for, but the preservation of their fiefdoms and lands. Expecting them to fight as long or as hard as one's own nobility is poor judgement, as Empires of the past have shown the Persian Phoenix lies dormant in every Iranian Noble.
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Ownership factions 擁有勢力 |
Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Khurasani Nobles heavy cavalry Medium Lancers, well served in a classic role of Near Eastern heavy cavalry.
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Require buildings 需求建築 |
No. |
Card 建築 |
Name 名稱 |
Initial quantity 初始數量 |
Replenish rate 補充率 |
Maximum quantity 最大數量 |
Experience 經驗值 |
Requires condition 其他招募條件 |
1 |
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
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Wooden Wall (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource afghan and hidden_resource noble_city |
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment. |
2 |
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
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Wooden Wall (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource khorasan and hidden_resource noble_city |
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment. |
3 |
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
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Wooden Wall (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource recruit_ghorid and hidden_resource noble_city |
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment. |
4 |
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
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Stone Wall (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource afghan and hidden_resource noble_city |
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent. |
5 |
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
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Stone Wall (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource khorasan and hidden_resource noble_city |
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent. |
6 |
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
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Stone Wall (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource recruit_ghorid and hidden_resource noble_city |
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent. |
7 |
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
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Large Stone Wall (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource afghan and hidden_resource noble_city |
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
8 |
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
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Large Stone Wall (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource khorasan and hidden_resource noble_city |
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
9 |
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
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Large Stone Wall (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource recruit_ghorid and hidden_resource noble_city |
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
10 |
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
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Huge Stone Wall (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource afghan and hidden_resource noble_city |
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly. |
11 |
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
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Huge Stone Wall (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource khorasan and hidden_resource noble_city |
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly. |
12 |
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
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Huge Stone Wall (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource recruit_ghorid and hidden_resource noble_city |
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly. |
13 |
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
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Wooden Castle (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource afghan and hidden_resource noble_city |
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
14 |
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
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Wooden Castle (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource khorasan and hidden_resource noble_city |
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
15 |
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
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Wooden Castle (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource recruit_ghorid and hidden_resource noble_city |
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
16 |
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
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Castle (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource afghan and hidden_resource noble_city |
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
17 |
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
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Castle (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource khorasan and hidden_resource noble_city |
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
18 |
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
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Castle (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource recruit_ghorid and hidden_resource noble_city |
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
19 |
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
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Fortress (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource afghan and hidden_resource noble_city |
A fortress is a permanent statement of ownership, and not something that is easily taken. |
20 |
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
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Fortress (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource khorasan and hidden_resource noble_city |
A fortress is a permanent statement of ownership, and not something that is easily taken. |
21 |
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
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Fortress (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource recruit_ghorid and hidden_resource noble_city |
A fortress is a permanent statement of ownership, and not something that is easily taken. |
22 |
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
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Citadel (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource afghan and hidden_resource noble_city |
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |
23 |
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
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Citadel (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource khorasan and hidden_resource noble_city |
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |
24 |
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
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Citadel (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource recruit_ghorid and hidden_resource noble_city |
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |
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