Follows the basic mandates, goes to pray often enough.
+1 Piety
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = cathedral Affects : PublicFaith 1 Chance : 35 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = huge_cathedral Affects : PublicFaith 1 Chance : 65 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = jama Affects : PublicFaith 1 Chance : 75 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = great_jama Affects : PublicFaith 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = cathedral_o Affects : PublicFaith 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = huge_cathedral_o Affects : PublicFaith 1 Chance : 75 %
When to test : CharacterComesOfAge Condition : FatherTrait PublicFaith >= 1 Affects : PublicFaith 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : PublicFaith 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= church Affects : PublicFaith 1 Chance : 15 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= chapel Affects : PublicFaith 1 Chance : 15 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= masjid Affects : PublicFaith 1 Chance : 15 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= c_masjid Affects : PublicFaith 1 Chance : 15 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= church_o Affects : PublicFaith 1 Chance : 15 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= chapel_o Affects : PublicFaith 1 Chance : 15 %
Religiously Minded
4
Shows consideration for matters of religion in both his professional and personal lives.
+2 Piety
Religiously Devout
8
Pious enough to be considered a true supporter of the faith.
+3 Piety
Pious Ruler
16
As pious as one can ever be expected to be, this man is a champion of the faith.
+4 Piety
the Pious
242
puppetvizier
Puppet of the Vizier
5
The Sultan no longer cares or bothers about the practical affairs of the kingdom and has let the grand Vizier and his greedy officials run the state as they please. The people, princes and generals have little respect left for such an impotent man...
+5 Unrest, -5 Authority, -5 Personal Security
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 50 HasAncType vizier Affects : puppetvizier 1 Chance : 2 %
243
Purifier
Battler of Heresy
1
Has managed to drive heresy from a place that was once rife with it.
+1 Piety, +1 Eligibility+1 Purity+1 Violence
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest TimeInRegion > 4 TimeSinceHeresy < 5 >= 10 PopulationHeretic < 5 ReligionShift > 10 Affects : Purifier 1 Chance : 100 %
Enemy of Heresy
3
His record of eradicating heresy from the lands he preaches in is most impressive.
+2 Piety, +1 Eligibility+2 Purity+2 Violence
Purger of Heresy
6
Where this man walks, heresy dies. A champion of eradicating all traces of religious impurity.
+3 Piety, +2 Eligibility+3 Purity+2 Violence
244
Rabblerouser
Instigator
1
Often the first man to say something to start a heated debate, but not always the one to finish it.
+1 to popularity (improves public order)
When to test : GovernorCityRiots Condition : Affects : Rabblerouser 1 Chance : 10 %
When to test : GovernorCityRebels Condition : Affects : Rabblerouser 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : FactionType scotland Affects : Rabblerouser 1 Chance : 4 %
Agitator
2
Able to inspire malcontent feelings within an audience.
+2 to popularity (improves public order)
Provoker
4
Can rouse a group of downtrodden folk with words of strength and determination that are not too flowery or noble.
+1 Authority, +3 to popularity (improves public order), +1 to unrest (has a negative effect on public order)
Leader of the Mob
8
The kind of man who can champion the people with words, their belief in his ability and ideals, absolute.
+2 Authority, +4 to popularity (improves public order), +2 to unrest (has a negative effect on public order)
245
RansomChivalry
Noble Commander
1
Has shown some leniency to enemies captured on the field of battle.
+1 Chivalry
When to test : GeneralPrisonersRansomedCaptive Condition : RansomType ransom NumCapturedSoldiers > 80 RansomAmount > 1000 Affects : RansomChivalry 1 Chance : 100 %
Honourable Commander
2
Known to generally show mercy and compassion to those he has defeated in battle.
+2 Chivalry, +1 Morale for all troops on the battlefield
Caring Commander
3
So commonly does this man let his enemy prisoners go, they actually expect it.
+3 Chivalry, +2 Morale for all troops on the battlefield
Merciful Commander
4
A truly merciful champion of chivalry who always shows the utmost courtesy to those he has bested.
+4 Chivalry, +3 Morale for all troops on the battlefield
the Merciful
246
RansomDread
Grim Commander
1
Has passed the opportunity to pay a reasonable sum for the lives of his captured troops.
+1 Dread
When to test : GeneralPrisonersRansomedCaptive Condition : RansomType execute NumCapturedSoldiers > 80 RansomAmount < 5000 Affects : RansomDread 1 Chance : 100 %
Cold Commander
2
Has refused to agree to ransom back his own men several times.
+2 Dread, -1 Morale for all troops on the battlefield
Harsh Commander
3
Commonly deems that those of his men that fall to the enemy are not worth paying for again.
+3 Dread, -2 Morale for all troops on the battlefield
Merciless Commander
4
Coldly informs his own men that if they fall into enemy hands, that they deserve the death that awaits them.
+4 Dread, -3 Morale for all troops on the battlefield
the Merciless
247
ReligionStarter
General Religion
1
DO NOT TRANSLATE - Hidden trait for inquisitors
+3 Piety
Hidden 隱藏
When to test : CharacterComesOfAge Condition : IsGeneral Affects : ReligionStarter 1 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : ReligionStarter 1 Chance : 100 %
When to test : OfferedForAdoption Condition : Affects : ReligionStarter 1 Chance : 100 %
When to test : OfferedForMarriage Condition : Affects : ReligionStarter 1 Chance : 100 %
248
ReligiousActivity
Religious
1
This man has had some involvement with religious matters in his time.
+1 Piety
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_masjid Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_small_masjid Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church_o Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel_o Affects : ReligiousActivity 1 Chance : 100 %
When to test : GovernorAgentCreated Condition : AgentType = priest Affects : ReligiousActivity 1 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : ReligiousActivity 1 Chance : 50 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousActivity >= 1 Affects : ReligiousActivity 3 Chance : 33 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousActivity >= 2 Affects : ReligiousActivity 4 Chance : 33 %
When to test : OfferedForAdoption Condition : Affects : ReligiousActivity 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait ReligiousActivity >= 1 Affects : ReligiousActivity 3 Chance : 33 %
When to test : OfferedForAdoption Condition : Trait ReligiousActivity >= 2 Affects : ReligiousActivity 4 Chance : 33 %
When to test : OfferedForMarriage Condition : Affects : ReligiousActivity 1 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait ReligiousActivity >= 1 Affects : ReligiousActivity 3 Chance : 33 %
When to test : OfferedForMarriage Condition : Trait ReligiousActivity >= 2 Affects : ReligiousActivity 4 Chance : 33 %
Dutifully Religious
4
Has spent considerable time dealing with men of faith, and is seen as pious for it.
+2 Piety
Religiously Active
8
This man addresses religious matters with the importance they demand.
+1 Chivalry, +3 Piety
Devoutly Religious
12
So pro-active in raising religious buildings and financing missionaries that his devotion is not in question.
+2 Chivalry, +4 Piety
249
ReligiousInactivity
Neglects Religion
2
Has failed to notice religious issues at hand when he could do something about them.
-1 Piety
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousActivity < 1 Affects : ReligiousInactivity 1 Chance : 50 %
When to test : LesserGeneralOfferedForAdoption Condition : Trait ReligiousInactivity >= 1 Affects : ReligiousInactivity 1 Chance : 10 %
When to test : OfferedForAdoption Condition : Trait ReligiousActivity < 1 Affects : ReligiousInactivity 1 Chance : 50 %
When to test : OfferedForAdoption Condition : Trait ReligiousInactivity >= 1 Affects : ReligiousInactivity 1 Chance : 10 %
When to test : OfferedForMarriage Condition : Trait ReligiousActivity < 1 Affects : ReligiousInactivity 1 Chance : 50 %
When to test : OfferedForMarriage Condition : Trait ReligiousInactivity >= 1 Affects : ReligiousInactivity 1 Chance : 10 %
Religiously Ignorant
5
Does not pay attention to religious matters with the seriousness that a leader of men should.
-2 Piety
250
ReligiousIntolerance
Dogmatic Beliefs
1
When one grows up being subjected to only one faith, accepting the others is always very difficult.
-1 Influence
When to test : AgentCreated Condition : not AtSea AgentType = diplomat PopulationOwnReligion >= 80 Affects : ReligiousIntolerance 1 Chance : 50 %
When to test : AgentCreated Condition : Trait ReligiousIntolerance >= 1 Affects : ReligiousIntolerance 1 Chance : 25 %
When to test : CharacterTurnEnd Condition : Trait ReligiousIntolerance >= 1 Affects : ReligiousIntolerance 1 Chance : 4 %
Religiously Intolerant
2
Intolerant enough of other religions to the point he uses their names as derogatory terms.
-2 Influence
Would-be-Inquisitor
3
So swift is this man to denounce any who would follow a religion aside his chosen faith, he would likely make a great Inquisitor.
-3 Influence
251
ReligiousMerchant
Quite Religious
1
Sometimes lets his religious conscience prevent himself from exploiting great trade opportunities.
-1 Finance
When to test : AgentCreated Condition : not AtSea AgentType = merchant SettlementBuildingExists >= cathedral PopulationOwnReligion > 80 Affects : ReligiousMerchant 1 Chance : 50 %
When to test : AgentCreated Condition : AgentType = merchant Trait ReligiousMerchant >= 1 Affects : ReligiousMerchant 2 Chance : 33 %
Dogmatically Religious
3
Is more concerned with the spiritual character of those he deals with than striking the best deal.
-2 Finance
252
ReligiousTolerance
Not Dogmatic
1
Growing up in an area without a truly dominant religion has made this man sensitive to what offends followers of different faiths.
+1 Influence
When to test : AgentCreated Condition : Trait ReligiousTolerance >= 1 Affects : ReligiousTolerance 1 Chance : 25 %
When to test : AgentCreated Condition : not AtSea AgentType = diplomat PopulationOwnReligion <= 70 Affects : ReligiousTolerance 1 Chance : 50 %
When to test : CharacterTurnEnd Condition : Trait ReligiousTolerance >= 1 Affects : ReligiousTolerance 1 Chance : 4 %
Respects other Religions
2
He may find the basis of some religions to be flawed, but he will not make the mistake of telling people so.
+2 Influence
Open to all Religions
3
Offers total respect to the religious beliefs of those he encounters, even if they are totally contrary to his own.
+3 Influence
253
RhetoricSkill
Well Spoken
1
Capable of dressing his words up to appease even the stuffiest of audiences.
+1 Authority
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = library Affects : RhetoricSkill 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = academy Affects : RhetoricSkill 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : FatherTrait RhetoricSkill >= 1 Affects : RhetoricSkill 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : RhetoricSkill 1 Chance : 6 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= alchemists_lab Affects : RhetoricSkill 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= city_hall Affects : RhetoricSkill 1 Chance : 10 %
Stylish Debater
2
Articulate in his speech and elocution, a rare quality that ends many debates with less polished people.
+2 Authority
Prone to Rhetoric
4
His ability to bedazzle with flowery language and words is clear... As is the annoyance some show with his pompous rants.
-1 Authority
254
Righteous
Upstanding
1
In a world where God's servants enjoy considerable privilege, this man's willingness to forgo them is admirable.
+1 Purity
When to test : CardinalPromoted Condition : Trait Righteous >= 1 Affects : Righteous 1 Chance : 50 %
When to test : CardinalPromoted Condition : Trait Righteous >= 2 Affects : Righteous 1 Chance : 50 %
When to test : CardinalPromoted Condition : Affects : Righteous 1 Chance : 50 %
Righteous
2
Very few priests can claim to practise everything they preach. This man is one of those few.
+2 Purity
Immaculately Pure
3
So pure of thought is this man of the cloth, it would never dawn on him to take any advantage of his station or power. His path is unquestionably most righteous.
+3 Purity
the Righteous
255
Sailor
Competent Sailor
1
This man has proven he at least has the seafaring legs required to survive a scrap at sea.
+1 Command at sea
When to test : PostBattle Condition : AgentType = admiral WonBattle BattleOdds < 2.25 Affects : Sailor 1 Chance : 100 %
Fine Officer
2
This man has developed a sound understanding of navigation and naval tactics, making him a worthy officer.
+2 Command at sea
Worthy Admiral
4
This man has proven that he is capable of commanding a small fleet of ships to work together in unison effectively.
+3 Command at sea
Great Admiral
8
So fierce and capable is this experienced naval commander, most pirates mention his name in nervous whispers.
+4 Command at sea
Legendary Admiral
16
Sailors throughout the known world speak of this old sea dog with reverence and awe.
+5 Command at sea
the Great
256
Sane
Sane
1
DO NOT TRANSLATE - Hidden VnV to protect from and turn off assorted varieties of bonkers in the nut!
No Effects
Hidden 隱藏
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= alchemists_lab Trait Intelligent < 2 Affects : Sane 1 Chance : 50 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= library Trait Intelligent < 2 Affects : Sane 1 Chance : 50 %
When to test : CharacterMarries Condition : Affects : Sane 1 Chance : 10 %
When to test : CharacterBecomesAFather Condition : Affects : Sane 1 Chance : 10 %
When to test : GovernorBuildingCompleted Condition : GovernorLoyaltyLevel > loyalty_disillusioned GovernorTaxLevel > tax_high Affects : Sane 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= bimaristan Affects : Sane 1 Chance : 5 %
257
Scout
Adopts Scouting
2
Wise enough to employ the use of scouts to avoid nasty surprises.
+1 to line of sight (increases the range at which enemies are spotted)
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage = 100 Affects : Scout 1 Chance : 5 %
Adept Scout
4
Makes a point of ensuring that he has scouts feeling out the lands around his forces.
+2 to line of sight (increases the range at which enemies are spotted)
Reconnaissance Expert
6
Always has riders and runners coming and going from his main force, ensuring that they know what is going on.
+3 to line of sight (increases the range at which enemies are spotted)
258
Secretive
Discreet
1
Can be relied upon not to be bringing to light things that should be kept in the dark.
+1 Influence
When to test : BriberyMission Condition : MissionSucceeded Affects : Secretive 1 Chance : 20 %
When to test : AgentCreated Condition : AgentType = diplomat Affects : Secretive 1 Chance : 5 %
When to test : AgentCreated Condition : AgentType = diplomat Affects : Secretive 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Secretive 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Secretive >= 1 Affects : Secretive 1 Chance : 4 %
Secretive
2
Able to feign ignorance on almost any topic that is best not discussed.
+2 Influence, 5% bonus on bribery attempts (increases the chances that a bribe will be successful)
Impossible to Read
4
Able to mask every word and gesture in a manner that gives absolutely nothing away he doesn't wish given.
+3 Influence, 10% bonus on bribery attempts (increases the chances that a bribe will be successful)
259
SecretlyFemale
Secretly Female
1
Her devotion to God is strong enough to risk severe punishment for posing as a man.
+1 Piety, -1 Eligibility+1 Purity-1 Violence
When to test : AgentCreated Condition : AgentType = priest not CultureType middle_eastern Affects : SecretlyFemale 1 Chance : 3 %
260
SecureMerchant
Secure Assets
1
A close scrape that almost put this trader out of business has made him more careful and astute.
+1 Finance
When to test : SufferAcquisitionAttempt Condition : Affects : SecureMerchant 1 Chance : 50 %
Protected Assets
3
Accustomed to other merchants coming after his assets, this one has secured his well.