A close scrape that almost put this trader out of business has made him more careful and astute.
+1 Finance
When to test : SufferAcquisitionAttempt Condition : Affects : SecureMerchant 1 Chance : 50 %
Protected Assets
3
Accustomed to other merchants coming after his assets, this one has secured his well.
+2 Finance
262
SecurityMerchant
Hires Guards
1
The attempt on his life by a hired blade has warranted spending a little on security.
+1 to personal security (improves the chances of detecting and foiling assassination attempts)
When to test : SufferAssassinationAttempt Condition : AgentType = merchant Affects : SecurityMerchant 1 Chance : 50 %
Employs Security
3
The costs of guarding a small fortune can sometimes be a small fortune in itself.
-1 Finance,+2 to personal security (improves the chances of detecting and foiling assassination attempts)
263
ServesSelfMerchant
Loyal to Coin
1
Aware that his master is too far away to know exactly what he gets up to…
-1 Finance
When to test : CharacterTurnEnd Condition : AgentType = merchant OnResource DistanceCapital >= 60 Affects : ServesSelfMerchant 1 Chance : 3 %
Self Serving
3
After years away from home, this merchant now dips into his master's profits as compensation.
-2 Finance
264
ShadyDealer
Slightly Crooked
1
Growing up in a relatively lawless place has taught this man some undesirable business practises.
-1 Finance
When to test : AgentCreated Condition : AgentType = merchant not SettlementBuildingExists >= town_hall Affects : ShadyDealer 1 Chance : 50 %
When to test : AgentCreated Condition : AgentType = merchant Trait ShadyDealer = 1 Affects : ShadyDealer 2 Chance : 33 %
Shady Dealer
3
Can't seem to reach a trade agreement without trying to commit fraud or worse.
-2 Finance
265
ShiaHeresy
Shi'ite Sympathies
1
There are rumours that this man has sympathies for the partisans of Ali
-1 piety, +1 unrest, -1 loyalty, -2 authority
When to test : CharacterTurnEnd Condition : Attribute Piety > 5 not AtSea PopulationHeretic >= 15 Trait ShiaHeresy = 0 Affects : ShiaHeresy 1 Chance : 5 %
When to test : CharacterTurnEnd Condition : not AtSea PopulationHeretic >= 10 Trait ShiaHeresy >= 1 Affects : ShiaHeresy 1 Chance : 15 %
When to test : CharacterComesOfAge Condition : FatherTrait ShiaHeresy = 3 Affects : ShiaHeresy 3 Chance : 95 %
Shi'ite Beliefs
3
It is common knowledge that this man professes to some heretical shia beliefs and awaits the coming of the 12th imam
-2 piety, +2 unrest, -2 loyalty, -4 authority
Shi'ite
5
It is a well known fact that this man considers himself a loyal follower of the house of Ali. This has enraged pious sunnis everywhere and has nor endeared him to the royal court.
+2 unrest, -4 loyalty, -5 authority
the Shi'ite
266
Slothful
Lazy
1
Inactivity would be this man's favourite pastime, if he could find the energy.
-5% to Movement Points (reduces the distance armies can march), 2% penalty on tax income
When to test : CharacterComesOfAge Condition : FatherTrait Energetic >= 1 Affects : Slothful 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait Slothful >= 1 Affects : Slothful 1 Chance : 20 %
When to test : BrotherAdopted Condition : Affects : Slothful 1 Chance : 4 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Slothful 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Slothful >= 1 Affects : Slothful 1 Chance : 4 %
Too Comfortable
2
Has become too accustomed to having others do things for him.
-10% to Movement Points (reduces the distance armies can march), 5% penalty on tax income
Slothful
4
Sleeps way too much, and does little that anyone could call work.
-1 Authority, -15% to Movement Points (reduces the distance armies can march), 10% penalty on tax income
Indolent Lump
8
A self indulgent, tubby lump of inactivity. Lacks any sense of life or ambition.
-2 Authority, -20% to Movement Points (reduces the distance armies can march), 15% penalty on tax income
the Fat
267
SmoothTalker
Stretches Loyalties
2
Has some talent for making men question the merits of their masters.
10% bonus on bribery attempts (increases the chances that a bribe will be successful)
When to test : BriberyMission Condition : MissionSucceeded Affects : SmoothTalker 1 Chance : 100 %
When to test : AgentCreated Condition : AgentType = diplomat Affects : SmoothTalker 2 Chance : 10 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : SmoothTalker 1 Chance : 4 %
Breaks Loyalties
4
Very good at exposing any lingering resentment men have for those they answer to.
20% bonus on bribery attempts (increases the chances that a bribe will be successful)
Changes Loyalties
6
So great at skewing perceptions that he could convince a man to betray one he loves for one he despises.
30% bonus on bribery attempts (increases the chances that a bribe will be successful)
268
Sobriety
Sensible Drinker
2
Not one to let drink ever get the better of him at all.
+1 Command
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 1 FatherTrait Drink <= 2 Affects : Sobriety 3 Chance : 50 %
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 3 FatherTrait Drink <= 4 Affects : Sobriety 9 Chance : 75 %
When to test : CharacterComesOfAge Condition : FatherTrait Drink >= 5 FatherTrait Drink <= 6 Affects : Sobriety 18 Chance : 90 %
When to test : CharacterMarries Condition : Trait Drink >= 2 Affects : Sobriety 1 Chance : 80 %
When to test : CharacterMarries Condition : Trait Drink >= 3 Affects : Sobriety 2 Chance : 60 %
When to test : CharacterMarries Condition : Trait Drink >= 4 Affects : Sobriety 4 Chance : 40 %
When to test : CharacterMarries Condition : Trait Drink >= 5 Affects : Sobriety 8 Chance : 20 %
When to test : CharacterMarries Condition : Affects : Sobriety 1 Chance : 5 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 2 Affects : Sobriety 1 Chance : 80 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 3 Affects : Sobriety 2 Chance : 60 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 4 Affects : Sobriety 4 Chance : 40 %
When to test : CharacterBecomesAFather Condition : Trait Drink >= 5 Affects : Sobriety 8 Chance : 20 %
When to test : CharacterBecomesAFather Condition : Affects : Sobriety 1 Chance : 5 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : Sobriety 1 Chance : 12 %
When to test : CharacterTurnEnd Condition : Trait Sobriety >= 1 Affects : Sobriety 1 Chance : 4 %
When to test : OfferedForAdoption Condition : Affects : Sobriety 1 Chance : 12 %
When to test : OfferedForMarriage Condition : Affects : Sobriety 1 Chance : 12 %
Sober
4
Has made a point of not drinking alcohol. Making him clear headed, but aloof at festival.
+1 Command, -1 Morale for all troops on the battlefield, +1 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order)
Abhors Drink
8
This man has a tedious and overbearing grudge against alcohol. It does little to endear him to others.
+1 Command, -2 Morale for all troops on the battlefield, +2 to personal security (improves the chances of detecting and foiling assassination attempts), -2 from popularity (has a negative effect on public order)
269
SpiritedWoman
Spirited
1
There’s something about this woman that’s different, and compelling all at once.
+1 Charm
When to test : DiplomacyMission Condition : MissionSucceeded Affects : SpiritedWoman 1 Chance : 8 %
When to test : CharacterComesOfAge Condition : FatherTrait Rabblerouser >= 1 AgentType = princess Affects : SpiritedWoman 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : AgentType = princess Affects : SpiritedWoman 1 Chance : 15 %
Engaging
2
Few men are so keen to take on the challenges facing them as this spirited woman is.
+2 Charm
Self-serving
3
It’s hard to believe this strong, free-thinking lady would willingly stand in a man’s shadow.
-1 Charm
270
SpyMaster
Espionage
8
Has taken an interest in the field of espionage, having recruited numerous spies and agents.
10% discount on agent training costs
When to test : LeaderOrderedSpyingMission Condition : MissionSucceeded Affects : SpyMaster 1 Chance : 100 %
Espionage Expert
16
Focused upon maintaining an effective network of agents to assist him in his strategies.
+1 to public security (improves the chances of detecting and capturing enemy agents), 20% discount on agent training costs
Master of Espionage
24
This man can feel out plots and schemes before they have even begun to unfold - nothing escapes his eye for espionage.
+1 Dread, +2 to public security (improves the chances of detecting and capturing enemy agents), 30% discount on agent training costs
the Watcher
271
Stoic
Reserved
1
Doesn't let his emotions show, making him at least appear calm in crisis.
100% increase to cost to bribe
When to test : CharacterComesOfAge Condition : FatherTrait Epicurean >= 1 Affects : Stoic 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : FatherTrait Stoic >= 1 Affects : Stoic 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : Treasury < 0 Affects : Stoic 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement InEnemyLands Affects : Stoic 1 Chance : 1 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Stoic 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait Stoic >= 1 Affects : Stoic 1 Chance : 4 %
Stone Faced
2
Cold and hard enough never to blink in the face of adversity. A little grim and imposing to face.
+1 Loyalty, 200% increase to cost to bribe
Utterly Stoic
4
His manner of utter self control gives him great strength as leader, but stifles his sense of compassion.
+2 Loyalty, 300% increase to cost to bribe
272
StrategicSkill
Promising Strategist
1
Has shown an aptitude for strategy during his studies.
+1 Command
When to test : CharacterComesOfAge Condition : FatherTrait StrategicSkill >= 1 Affects : StrategicSkill 1 Chance : 20 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : StrategicSkill 1 Chance : 6 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= drill_square Affects : StrategicSkill 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= militia_drill_square Affects : StrategicSkill 1 Chance : 4 %
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds <= 0.16 Affects : StrategicSkill 1 Chance : 25 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds <= 0.16 Affects : StrategicSkill 1 Chance : 25 %
Strategically Sound
3
This man made a point of studying strategic matters properly when given the chance.
+2 Command
Strategist
5
This man makes grand plans and plots, his studies and natural ability to think around a situation making him a great strategist.
+3 Command
273
StrategyChivalry
Fair in Rule
1
His actions suggest he favours a path of fairness to his people when ruling.
+1 Chivalry
When to test : RefuseBribe Condition : Trait StrategyChivalry > 0 Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_masjid Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= c_small_masjid Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_church_o Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= small_chapel_o Affects : StrategyChivalry 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= jousting_lists Affects : StrategyChivalry 1 Chance : 100 %
When to test : OccupySettlement Condition : Affects : StrategyChivalry 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : IsGeneral GovernorTaxLevel = tax_low GovernorLoyaltyLevel = loyalty_happy TimeInRegion > 3 Affects : StrategyChivalry 1 Chance : 25 %
When to test : CharacterTurnEnd Condition : IsGeneral GovernorTaxLevel = tax_low GovernorLoyaltyLevel > loyalty_disillusioned Treasury < 0 TimeInRegion > 3 Affects : StrategyChivalry 1 Chance : 33 %
Noble in Rule
2
The people smile upon a ruler who put their support behind noble projects and tasks.
+2 Chivalry
Chivalrous in Rule
4
People under the rule of this man feel as if led by a knight, driven to a higher set of ideals.
+3 Chivalry, +1 Authority
Honourable Ruler
8
Not even his enemies would declare this man anything short of honourable in intentions as a ruler.
+4 Chivalry, +2 Authority
the Honourable
Saintly Ruler
16
This man has become a champion of virtues through his righteous path of improving the lives of all under his rule.
+5 Chivalry, +3 Authority
the Saint
274
StrategyDread
Mean Leader
1
Has not shown too much concern for the plight of the peasants lately.
+1 Dread
When to test : LeaderOrderedBribery Condition : Affects : StrategyDread 1 Chance : 25 %
When to test : AcceptBribe Condition : Trait StrategyChivalry > 0 Affects : StrategyDread 4 Chance : 100 %
When to test : LeaderOrderedSpyingMission Condition : MissionSucceeded Affects : StrategyDread 1 Chance : 5 %
When to test : LeaderOrderedAssassination Condition : MissionSucceeded Affects : StrategyDread 1 Chance : 50 %
When to test : LeaderOrderedAssassination Condition : not MissionSucceeded Affects : StrategyDread 1 Chance : 25 %
When to test : ExterminatePopulation Condition : Affects : StrategyDread 1 Chance : 100 %
When to test : GovernorAgentCreated Condition : AgentType = assassin Affects : StrategyDread 1 Chance : 100 %
When to test : GovernorAgentCreated Condition : AgentType = spy Affects : StrategyDread 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : IsGeneral GovernorTaxLevel = tax_extortionate GovernorLoyaltyLevel < loyalty_happy Treasury > 10000 TimeInRegion > 3 Affects : StrategyDread 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : IsGeneral Treasury > 50000 Trait StrategyChivalry > 0 Affects : StrategyDread 1 Chance : 33 %
Cruel Leader
2
Flogging for insubordination, or perhaps for amusement is plausible with this one.
+2 Dread
Merciless Leader
4
The people are not this man's concern, they are there to serve, and not ask for better.
+3 Dread, +1 Authority
Malevolent Leader
8
As likely to skewer his own guards on spikes to ward off an enemy siege as the corpses of his foes.
+4 Dread, +2 Authority
the Malevolent
Tyranical Leader
16
Rules with an iron fist that none question, for fear of the consequences.
+5 Dread, +3 Authority
the Tyrant
275
StrickenSerious
Wracking Cough
1
Has a nasty wracking cough left over from a vile illness cursed upon this man by a witch.
-1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 7 Affects : StrickenSerious 1 Chance : 33 %
When to test : CharacterTurnEnd Condition : Trait StrickenSerious >= 1 Affects : StrickenSerious 1 Chance : 4 %
Evil Illness
2
Haunted by an illness that he has not been able to fully shake since encountering a witch.
-2 Command, -2 Morale for all troops on the battlefield
Stricken Down
3
This man's life is all but over, his health stolen by dark sorcerous arts!
-1 Piety, -3 Command, -1 Authority, -3 Morale for all troops on the battlefield
276
StrickenSilly
Warts
1
Not so proudly wearing a cluster of warts on his face, no doubt the work of a vile witch.
-1 Command, -1 Morale for all troops on the battlefield
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch > 0 HighestAttAdjacentChar Magic witch < 4 Affects : StrickenSilly 1 Chance : 33 %
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 4 HighestAttAdjacentChar Magic witch < 7 Affects : StrickenSilly 1 Chance : 15 %
When to test : CharacterTurnStart Condition : HighestAttAdjacentChar Magic witch >= 7 Affects : StrickenSilly 1 Chance : 5 %
Flatulant
2
Ever since this man's encounter with that horrid pagan crone, his stomach has been turning endlessly.
-2 Command, -1 Authority, -2 Morale for all troops on the battlefield
Boil-ridden
3
The impure magicks worked upon this man have manifested themselves in weeping boils. Ghastly stuff.
-1 Piety, -3 Command, -2 Authority, -3 Morale for all troops on the battlefield
277
StrongFaith
Growing Faith
1
Seeing that his preaching has made a difference is helping this priest's faith grow.
+1 Piety
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest ReligionShift >= 8 TimeInRegion < 3 Trait StrongFaith < 1 Affects : StrongFaith 1 Chance : 100 %
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest ReligionShift >= 10 TimeInRegion < 5 Trait StrongFaith = 1 Affects : StrongFaith 1 Chance : 50 %
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest ReligionShift >= 10 TimeInRegion < 5 Trait StrongFaith = 2 Affects : StrongFaith 1 Chance : 50 %
Strong Faith
4
Though there has been much heresy about him, his tangible results against it has only fuelled his faith.
+2 Piety
Shining Faith
8
Years of missionary work have only reaffirmed his belief and conviction.
+3 Piety
Unquestionable Faith
12
Has converted more souls than the almighty himself could fathom, resulting in an iron clad faith.
+4 Piety
278
Superstitious
Silly Beliefs
1
Still prone to a few silly superstitious beliefs that he should probably have outgrown.
-1 Piety
When to test : CharacterComesOfAge Condition : FatherTrait Superstitious >= 1 Affects : Superstitious 1 Chance : 20 %
When to test : CharacterDamagedByDisaster Condition : RandomPercent > 96 Affects : Superstitious 1 Chance : 15 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Superstitious 1 Chance : 3 %
When to test : CharacterTurnEnd Condition : Trait Superstitious >= 1 Affects : Superstitious 1 Chance : 4 %
Superstitious
2
Pays heed to mystic beliefs, some of which make other men raise an eyebrow.
-1 Piety, -1 Morale for all troops on the battlefield
Slave to Superstition
3
Almost incapacitated by his zealous avoidance of the curses and ill fates that befall… Well, everyone.
-2 Piety, -1 Authority, -2 Morale for all troops on the battlefield
279
swordmessiah
The Sword of the Messiah
1
The King's crushing victories against the Moslem hordes has earned him absolute praise among his people and in fact among all faithful christians far and wide. There is no doubt that the chieftains of saracens quake in fear at the king's mere mention!