![Juggernaut](gen_images/unit_icon/three_kingdoms/ep_faction_prince_of_runan/3k_dlc06_unit_water_juggernaut.png)
![Prince of Ru'nan](images/three_kingdoms/flags/ep_faction_prince_of_runan/mon_24.png)
Juggernaut
Sometimes brute strength and relentless force will win the day.The manifold devices of war can be as ingenious as the repeating crossbow or as stealthy as the poisoned blowpipe.
Some war machines, however, are neither sophisticated nor subtle. The juggernaut may be slow-moving and hard to manoeuvre, and its operation may require a mixture of knowledge, dexterity and good fortune, but those enemies caught in the line of fire when the juggernaut roars will be destroyed.
Unit Abilities
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Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
Attributes
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HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: bombardment
Ordnance units excel at scything down enemies, particularly when on high ground and protected by infantry. - Deals fire damage
This unit uses fire attacks to burn all those who come too close. Whether through conditioning or protective materials, this unit is resistant to fire damage. - Poor in melee
This unit is poor when fighting hand-to-hand. Try to keep it away from enemy formations.
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Unit Name Juggernaut |
Main Unit Key 3k_dlc06_unit_water_juggernaut |
Land Unit Key 3k_dlc06_unit_water_juggernaut |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group ![]() |
Naval Unit Group |
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Caste warmachine |
Category artillery |
Class art_siege |
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Entity |
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WEAPONS 3k_main_unit_1h095_sword_single_edge_weak |
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├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
Shield 3k_main_hero_none_low_inaudible |
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ARMOUR 3k_main_unit_tunic |
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Missile Weapon 3k_dlc06_unit_water_juggernaut |
├ Projectile 3k_dlc06_unit_water_juggernaut |
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├ Base Reload Time 9 |
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Accuracy |