Mounted Lancer Militia
With ji polearms thrust ahead, these cavalry troops break enemy lines with a headlong charge.The best armour is reserved for skilled warriors, but these conscripts have proven to be competent enough to warrant partial leather armour and ji polearms.
Their role is not to engage in the kind of extended close combat that would require heavier armour, but rather remain light and use the speed of their mounts to shock enemy lines with swift cavalry charges and chase down routers.
Unit Abilities
-
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
-
HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: flanking
Fast, agile and devastating - flanking units can turn the tide of battle with a well-timed charge or by routing enemy missile units. - Cannot adopt advanced formations
These soldiers are not disciplined enough to adopt advanced formations.
Unit Name Mounted Lancer Militia |
Main Unit Key 3k_main_unit_fire_mounted_lancer_militia |
Land Unit Key 3k_main_unit_fire_mounted_lancer_militia |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Halberd Cavalry |
Naval Unit Group Halberd Cavalry |
Soldiers 40 |
Caste melee_cavalry |
Category cavalry |
Class cav_shk |
Custom Battle Cost 550 |
Recruitment Cost 825 |
Upkeep Cost 220 |
Morale 26 |
├ Hit Points 67200 |
└ Speed NAN |
3k_main_unit_2h250_polearm_ji_militia |
├ Melee Attack Rate 20 |
├ Melee Charge Bonus 207 |
├ Melee Damage - Base 20 |
├ Melee Damage - Armour-piercing 20 |
├ Bonus vs Cavalry 5 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 6% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_leather_partial |
├ Armour Base 20 |
└ Shield Armour 0 |