Tiger Cubs
Though not yet as potent as their elite cousins, the cubs are no less powerful in themselves.For every soldier who is selected to ride in the elite Tiger & Leopard cavalry, there are those who are not quite ready for such a responsibility. Fine warriors in their own right, these riders form the bulk of the Tiger Cubs.
Their name is perhaps overly mollifying, as they fight with a ferocity and a power greater than most other cavalries in the land. For when the Tiger Cubs roar, it is only the enemy who mewls in fear.
Unit Abilities
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Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Diamond
The unit forms into a hard-edged diamond, good for both offence and defence but limiting manoeuvrability. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Wedge
The unit forms into a spear-tip, best for driving directly through enemy lines.
Attributes
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DISCIPLINED
Does not suffer a morale penalty when the general dies. It can also rally after routing more often. -
This unit can deploy outside the deployment zone.
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HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: anti-missile
A shielded and fast-moving unit that absorbs missile fire to charge into vulnerable missile units. - Mobility
Melee cavalry use their speed to outmanoeuvre their enemies, striking at exposed flanks and vulnerable units. - Good morale
This unit will keep fighting even when others have already routed.
Unit Name Tiger Cubs |
Main Unit Key 3k_dlc07_unit_earth_tiger_cubs |
Land Unit Key 3k_dlc07_unit_earth_tiger_cubs |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Sword Cavalry |
Naval Unit Group Sword Cavalry |
Soldiers 40 |
Caste melee_cavalry |
Category cavalry |
Class cav_mel |
Custom Battle Cost 800 |
Recruitment Cost 1395 |
Upkeep Cost 223 |
Morale 40 |
├ Hit Points 67200 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 170 |
├ Melee Damage - Base 25 |
├ Melee Damage - Armour-piercing 8 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
3k_main_unit_cavalry_side |
├ Melee Evasion - Base 33% |
├ Melee Evasion - Shield 25% |
└ Ranged Block Chance 45% |
3k_main_unit_leather_heavy |
├ Armour Base 26 |
└ Shield Armour 12 |