Chen Peacekeepers
In the defence of their prince, these warriors shall ride to whatever end.Prince Liu Chong is resolved that his lands in Chen will be a haven from the storm that threatens to rage through China. To this end, a strong economy and local government must be backed by a powerful and devoted military.
Peacekeepers are mobile, mounted warriors, with solid, round shields and swords for charging into enemy formations and, once engaged, remaining in the fray. Chen will be defended only by the best, the most powerful and those with the self-same adventuring spirit of their liege.
Unit Abilities
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Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Diamond
The unit forms into a hard-edged diamond, good for both offence and defence but limiting manoeuvrability. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Wedge
The unit forms into a spear-tip, best for driving directly through enemy lines.
Attributes
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ENCOURAGE
Provides a morale bonus to nearby allies. -
HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: anti-missile
A shielded and fast-moving unit that absorbs missile fire to charge into vulnerable missile units. - Encourages allies
This unit is led by a person of great renown, who inspires the morale of those around them. - Good armour
Heavy armour protects this unit from most damage, but armour-piercing weapons will still pose a threat to them.
Unit Name Chen Peacekeepers |
Main Unit Key 3k_dlc04_unit_earth_chen_peacekeepers |
Land Unit Key 3k_dlc04_unit_earth_chen_peacekeepers |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Sword Cavalry |
Naval Unit Group Sword Cavalry |
Soldiers 40 |
Caste melee_cavalry |
Category cavalry |
Class cav_mel |
Custom Battle Cost 850 |
Recruitment Cost 1650 |
Upkeep Cost 440 |
Morale 60 |
├ Hit Points 67200 |
└ Speed NAN |
3k_main_unit_1h095_sword_double_edge_elite |
├ Melee Attack Rate 24 |
├ Melee Charge Bonus 165 |
├ Melee Damage - Base 28 |
├ Melee Damage - Armour-piercing 21 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
3k_main_unit_cavalry_side_jade |
├ Melee Evasion - Base 35% |
├ Melee Evasion - Shield 15% |
└ Ranged Block Chance 60% |
3k_main_unit_iron_full |
├ Armour Base 53 |
└ Shield Armour 27 |
3k_main_unit_crossbow |
├ Projectile 3k_main_unit_bolt_crossbow_normal |
├ Ranged Damage - Base 18 |
├ Ranged Damage - Armour-piercing 42 |
├ Range 220 |
├ Base Reload Time 15 |
├ Ranged Attack Rate 4 |
└ Ammunition 17 |
Accuracy |