Left Panel
| General(Records) | ||||||||||||||||||||||
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| No. | Unit |
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MoraleMORALE Determines this unit's resilience to routing. When the general is dead, units cannot rally. |
Hit PointsHIT POINTS Determines how much damage a unit can withstand without dying. Armour, Melee Evasion and Ranged Block Chance helps to further increase survivability. |
Melee Charge BonusMELEE CHARGE BONUS Increases a unit's hit chance and damage when charging. Fades over time after the initial charge. |
Melee Attack RateMELEE ATTACK RATE Determines how many times a unit can attack over a minute. |
Melee Damage - BaseMELEE DAMAGE - BASE Can be blocked. Reduced by armour. |
Melee Damage - Armour-piercingMELEE DAMAGE - ARMOUR-PIERCING It fully goes through armour but can be blocked. |
Melee Evasion - BaseMELEE EVASION - BASE Increases the chance of evading melee damage from front and side. The enemy's charge bonus decreases it. |
Melee Evasion - ShieldMELEE EVASION - SHIELD Increases the chance of evading melee damage from the front. |
Armour BaseARMOUR - BASE Decreases standard melee, ranged and explosion damages. Doesn't help against armour-piercing damage. |
Shield ArmourARMOUR - SHIELD Decreases standard melee and ranged damage from the front. Doesn't help against armour-piercing damage. |
Ranged Block ChanceRANGED BLOCK CHANCE Increases the chance of evading damage from non-artillery projectiles. |
Ranged Damage - BaseRANGED DAMAGE - BASE Can be blocked. Reduced by armour. |
Ranged Damage - Armour-piercingRANGED DAMAGE - ARMOUR-PIERCING Can be blocked. Ignores armour. |
RangeRANGE Determines the maximum distance across which this unit can fire. Range is visible in battle when the unit is selected. |
Ranged Attack RateRANGED ATTACK RATE Determines how many times a unit can fire over a minute. |
AmmunitionAMMUNITION Determines how many times a unit can fire. After the battle, ammunition is fully replenished. |
SpeedSPEED Determines how quickly this unit can move. Affected by terrain. |
| 1 |
Vanguard / Vanguard / (3k_main_general_fire_sun_ce) Sun Ce |
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| 41 | 605 | 0 | 0 | 24 | 73200 | 334 | 30 | 15 | 11 | 0% | 0% | 45 | 0 | 0% | NAN | |||||||
| 2 |
Sentinel / Sentinel / (3k_dlc05_general_metal_cheng_pu) Cheng Pu |
|||||||||||||||||||||
| 41 | 500 | 0 | 0 | 40 | 73200 | 150 | 24 | 6 | 24 | 0% | 0% | 45 | 0 | 0% | NAN | |||||||
| 3 |
Vanguard / Vanguard / (3k_cp01_general_fire_huang_gai) Huang Gai |
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| 41 | 740 | 0 | 0 | 34 | 73200 | 241 | 24 | 6 | 24 | 0% | 0% | 45 | 0 | 0% | NAN | |||||||
| 4 |
Strategist / Strategist / (3k_main_general_water_zhou_yu) Zhou Yu |
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| 21 | 280 | 0 | 0 | 23 | 36600 | 34 | 30 | 21 | 5 | 0% | 0% | 45 | 0 | 0% | NAN | |||||||
| 5 |
Commander / Commander / (3k_dlc05_general_earth_da_qiao) Da Qiao |
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| 41 | 500 | 0 | 0 | 40 | 70200 | 154 | 30 | 29 | 22 | 0% | 0% | 20 | 0 | 0% | NAN | |||||||
| 6 |
Strategist / Strategist / (3k_dlc05_general_water_xiao_qiao) Xiao Qiao |
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| 41 | 500 | 0 | 0 | 40 | 36600 | 34 | 30 | 29 | 22 | 0% | 0% | 20 | 0 | 0% | NAN | |||||||
| 7 |
Strategist / Strategist / (3k_dlc05_general_water_zhang_hong) Zhang Hong |
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| 41 | 500 | 0 | 0 | 40 | 36600 | 34 | 30 | 29 | 22 | 0% | 0% | 15 | 0 | 0% | NAN | |||||||
| 8 |
Strategist / Strategist / (3k_dlc05_general_water_zhang_zhao) Zhang Zhao |
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| 41 | 500 | 0 | 0 | 40 | 36600 | 34 | 30 | 29 | 22 | 0% | 0% | 15 | 0 | 0% | NAN | |||||||
| 9 |
Vanguard / Vanguard / (3k_dlc05_general_fire_zhou_tai) Zhou Tai |
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| 41 | 500 | 0 | 0 | 40 | 73200 | 241 | 24 | 6 | 24 | 0% | 0% | 75 | 0 | 0% | NAN | |||||||

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