Left Panel
Hero(Romance) | ||||||||||||||||||||||
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No. | Unit |
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![]() ![]() MORALE Determines this unit's resilience to routing. When the general is dead, units cannot rally. |
![]() ![]() HIT POINTS Determines how much damage a unit can withstand without dying. Armour, Melee Evasion and Ranged Block Chance helps to further increase survivability. |
![]() ![]() MELEE CHARGE BONUS Increases a unit's hit chance and damage when charging. Fades over time after the initial charge. |
![]() ![]() MELEE ATTACK RATE Determines how many times a unit can attack over a minute. |
![]() ![]() MELEE DAMAGE - BASE Can be blocked. Reduced by armour. |
![]() ![]() MELEE DAMAGE - ARMOUR-PIERCING It fully goes through armour but can be blocked. |
![]() ![]() MELEE EVASION - BASE Increases the chance of evading melee damage from front and side. The enemy's charge bonus decreases it. |
![]() ![]() MELEE EVASION - SHIELD Increases the chance of evading melee damage from the front. |
![]() ![]() ARMOUR - BASE Decreases standard melee, ranged and explosion damages. Doesn't help against armour-piercing damage. |
![]() ![]() ARMOUR - SHIELD Decreases standard melee and ranged damage from the front. Doesn't help against armour-piercing damage. |
![]() ![]() RANGED BLOCK CHANCE Increases the chance of evading damage from non-artillery projectiles. |
![]() ![]() RANGED DAMAGE - BASE Can be blocked. Reduced by armour. |
![]() ![]() RANGED DAMAGE - ARMOUR-PIERCING Can be blocked. Ignores armour. |
![]() ![]() RANGE Determines the maximum distance across which this unit can fire. Range is visible in battle when the unit is selected. |
![]() ![]() RANGED ATTACK RATE Determines how many times a unit can fire over a minute. |
![]() ![]() AMMUNITION Determines how many times a unit can fire. After the battle, ammunition is fully replenished. |
![]() ![]() SPEED Determines how quickly this unit can move. Affected by terrain. |
1 |
Vanguard / Vanguard / (3k_main_hero_fire_sun_ce) Sun Ce |
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1 | 780 | 0 | 0 | 40 | 24000 | 334 | 30 | 1854 | 930 | 0% | 0% | 45 | 0 | 0% | NAN | |||||||
2 |
Sentinel / Sentinel / (3k_dlc05_hero_metal_cheng_pu) Cheng Pu |
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1 | 500 | 0 | 0 | 45 | 24000 | 150 | 24 | 6 | 24 | 0% | 0% | 45 | 0 | 0% | NAN | |||||||
3 |
Vanguard / Vanguard / (3k_cp01_hero_fire_huang_gai) Huang Gai |
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1 | 790 | 0 | 0 | 40 | 24000 | 241 | 24 | 472 | 1886 | 0% | 0% | 45 | 0 | 0% | NAN | |||||||
4 |
Strategist / Strategist / (3k_main_hero_water_zhou_yu) Zhou Yu |
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1 | 370 | 0 | 0 | 40 | 24000 | 34 | 30 | 1178 | 871 | 0% | 0% | 45 | 0 | 0% | NAN | |||||||
5 |
Commander / Commander / (3k_dlc05_hero_earth_da_qiao) Da Qiao |
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1 | 500 | 0 | 0 | 50 | 24000 | 154 | 30 | 1178 | 871 | 0% | 0% | 20 | 0 | 0% | NAN | |||||||
6 |
Strategist / Strategist / (3k_dlc05_hero_water_xiao_qiao) Xiao Qiao |
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1 | 500 | 0 | 0 | 40 | 12000 | 34 | 30 | 1178 | 871 | 0% | 0% | 20 | 0 | 0% | NAN | |||||||
7 |
Strategist / Strategist / (3k_dlc05_hero_water_zhang_hong) Zhang Hong |
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1 | 500 | 0 | 0 | 40 | 12000 | 34 | 30 | 1178 | 871 | 0% | 0% | 15 | 0 | 0% | NAN | |||||||
8 |
Strategist / Strategist / (3k_dlc05_hero_water_zhang_zhao) Zhang Zhao |
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1 | 500 | 0 | 0 | 40 | 12000 | 34 | 30 | 1178 | 871 | 0% | 0% | 15 | 0 | 0% | NAN | |||||||
9 |
Vanguard / Vanguard / (3k_dlc05_hero_fire_zhou_tai) Zhou Tai |
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1 | 500 | 0 | 0 | 40 | 24000 | 241 | 24 | 6 | 24 | 0% | 0% | 75 | 0 | 0% | NAN |