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Shock Cavalry | ||||||||||||||||||||||
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No. | Unit |
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![]() ![]() MORALE Determines this unit's resilience to routing. When the general is dead, units cannot rally. |
![]() ![]() HIT POINTS Determines how much damage a unit can withstand without dying. Armour, Melee Evasion and Ranged Block Chance helps to further increase survivability. |
![]() ![]() MELEE CHARGE BONUS Increases a unit's hit chance and damage when charging. Fades over time after the initial charge. |
![]() ![]() MELEE ATTACK RATE Determines how many times a unit can attack over a minute. |
![]() ![]() MELEE DAMAGE - BASE Can be blocked. Reduced by armour. |
![]() ![]() MELEE DAMAGE - ARMOUR-PIERCING It fully goes through armour but can be blocked. |
![]() ![]() MELEE EVASION - BASE Increases the chance of evading melee damage from front and side. The enemy's charge bonus decreases it. |
![]() ![]() MELEE EVASION - SHIELD Increases the chance of evading melee damage from the front. |
![]() ![]() ARMOUR - BASE Decreases standard melee, ranged and explosion damages. Doesn't help against armour-piercing damage. |
![]() ![]() ARMOUR - SHIELD Decreases standard melee and ranged damage from the front. Doesn't help against armour-piercing damage. |
![]() ![]() RANGED BLOCK CHANCE Increases the chance of evading damage from non-artillery projectiles. |
![]() ![]() RANGED DAMAGE - BASE Can be blocked. Reduced by armour. |
![]() ![]() RANGED DAMAGE - ARMOUR-PIERCING Can be blocked. Ignores armour. |
![]() ![]() RANGE Determines the maximum distance across which this unit can fire. Range is visible in battle when the unit is selected. |
![]() ![]() RANGED ATTACK RATE Determines how many times a unit can fire over a minute. |
![]() ![]() AMMUNITION Determines how many times a unit can fire. After the battle, ammunition is fully replenished. |
![]() ![]() SPEED Determines how quickly this unit can move. Affected by terrain. |
1 |
Shock Cavalry / Halberd Cavalry / (3k_main_unit_fire_mounted_lancer_militia) Mounted Lancer Militia With ji polearms thrust ahead, these cavalry troops break enemy lines with a headlong charge. |
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40 | 550 | 825 | 220 | 26 | 67200 | 207 | 20 | 20 | 20 | 6% | 0% | 20 | 0 | 0% | NAN | |||||||
2 |
Shock Cavalry / Halberd Cavalry / (3k_dlc04_unit_fire_mounted_lancer_defectors) Mounted Lancer Defectors These lancers were trained and drilled by the Han's military machine. Now they turn their weapons against their former masters. |
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40 | 475 | 900 | 240 | 30 | 67200 | 225 | 20 | 20 | 20 | 8% | 0% | 20 | 0 | 0% | NAN | |||||||
3 |
Shock Cavalry / Halberd Cavalry / (3k_dlc04_unit_fire_tyrant_slayers) Tyrant Slayers The leaders of the land are tainted by corruption, and must be cleansed with steel. |
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40 | 600 | 1200 | 320 | 34 | 67200 | 311 | 20 | 25 | 25 | 32% | 0% | 26 | 0 | 0% | NAN | |||||||
4 |
Shock Cavalry / Spear Cavalry / (3k_dlc04_unit_fire_righteous_vanguards) Righteous Vanguards At the head of charge they draw their spears, driving home with a righteous cry! |
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40 | 750 | 1350 | 360 | 49 | 67200 | 232 | 20 | 7 | 24 | 30% | 25% | 45 | 12 | 45% | NAN | |||||||
5 |
Shock Cavalry / Spear Cavalry / (3k_dlc04_unit_fire_imperial_lancer_cavalry) Imperial Lancer Cavalry With lances lowered and locked, these cavalrymen charge into battle for their emperor and the realm. |
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40 | 1000 | 1950 | 520 | 54 | 67200 | 424 | 20 | 9 | 36 | 48% | 0% | 53 | 0 | 0% | NAN |