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Hepu Separatists Hepu Separatists Reforms

Military

PLACEHOLDER

Military

Military
No. Technology Research Points Food Cost Requires Effects Enables
1 Battlefield Medicine Military Tier 2
Battlefield Medicine
For those who fall in the service of their lord, the battlefield need not be their grave.
The work of the renowned Hua Tuo produced myriad poultices and methods (like acupuncture) to aid recovery, for both the common man and warrior alike.

600 0 Military Provisions
    +1 population growth (all counties faction-wide)
    +5% replenishment (faction-wide)
Field Surgery Military Armourer Military Bow-makers Military Weaponsmith
2 Field Surgery Military Tier 2
Field Surgery
A battlefield is no place to operate, but when there is no other option, the surgeon will do what he can, where he can.
Apocryphal tales abound of Hua Tuo and his gift for medicine; they even say he drilled a hole into Cao Cao's head!

800 0 Battlefield Medicine
    -20% redeployment cost (faction-wide)
    +5% replenishment (faction-wide)
Long-term Co-ordination Heavy Repeating Crossbowmen Onyx Dragons
3 Military Provisions Military Tier 3
Military Provisions
No army can march indefinitely, yet the well-supplied and well-prepared force will outpace - and outfight - lesser adversaries.
The land provides for those seeking sustenance; raiding, as much as any prepared supplies, will sustain an army.

500 0
    +1 Oil (pre-battle deployable) (faction-wide)
    +1 Towers (pre-battle deployable) (land battle) (faction-wide)
    +1 Wooden Stakes (pre-battle deployable) (faction-wide)
    +5 military supplies (faction-wide)
Battlefield Medicine Mass Mobilisation Military Forge
4 Long-term Co-ordination Military Tier 3
Long-term Co-ordination
To understand the path you walk is to know how to walk it better.
An army that sets off into unknown lands will suffer overlong, struggling to find its way; the army that has planned ahead sees the path, and knows what lies ahead…

1000 0 Field Surgery Military Farms
    +1 Oil (pre-battle deployable) (faction-wide)
    +1 Towers (pre-battle deployable) (land battle) (faction-wide)
    +1 Wooden Stakes (pre-battle deployable) (faction-wide)
    +15% campaign movement range (faction-wide)
    +5 military supplies (faction-wide)
    +10% ammunition for all units (faction-wide)
Heavy Cataphracts Imperial Lancer Cavalry
5 Mass Mobilisation Military Tier 4
Mass Mobilisation
When war looms, a lord calls his people and they must answer.
Vested power by the state to levy armies, local leaders summon all able-bodied men to fight when conflict consumes the land.

600 0 Military Provisions
    -5% recruitment cost (faction-wide)
    -2 mustering turns (faction-wide)
Military Farms Lance Cavalry Peasant Raiders
6 Military Farms Military Tier 4
Military Farms
For the soldiers guarding the fringes of the empire, self-sustenance is preferable to leaning on an already-strained populace.
The army that farms the field knows the value of the land, and the price of losing it.

800 0 Mass Mobilisation
    -10% retinue upkeep (faction-wide)
    -25% construction cost (military) (all counties faction-wide)
Long-term Co-ordination Tribal Horse Herders
7 Decentralised Military Military Tier 6
Decentralised Military
Wars may be directed from the capital, but they are seldom fought there.
Decentralising the military, and giving local lords power to raise and manage their own forces, makes a military flexible and efficient.

600 0 Military Households
    +1 available armies (faction-wide)
    -10% construction cost (military) (all counties faction-wide)
    +3 seasonal retinue deployments (faction-wide)
Military Drills Police Headquarters Sabre Infantry
8 Imperial Officials Military Tier 6
Imperial Officials
For the empire to function effectively, officials at all levels must be trusted to lead the way.
Those trained to administrate are presented from amongst the recommended to lead imperial cities and armies to glory.

1000 0 Military Drills
    -25% attrition from military supply shortage (faction-wide)
    -15% retinue upkeep (faction-wide)
    +1 available armies (faction-wide)
Fortified Garrison Imperial Sword Guard Imperial Gate Guards Protectors of Heaven
9 Military Households Military Tier 7
Military Households
A family of soldiers, serving for life, can be relied upon to be loyal and disciplined no matter the odds.
It was Cao Cao who, many years ago, stratified the military 'buqu' - hereditary troops - into full military households, and in so doing guaranteed their dedication.

500 0
    -10% recruitment cost (faction-wide)
    -10% redeployment cost (faction-wide)
Decentralised Military The Shibing System Training Camp Archers Axe Band Peasant Band
10 Military Drills Military Tier 7
Military Drills
For every soldier that is recruited, they must also be trained.
Armies are drilled by practicing formations and battle tactics. When these fundamentals are known by rote, and only then, an army can be deployed to the battlefield.

800 0 Decentralised Military The Shibing System
    Enable Smokescreen (faction-wide)
    +2 starting rank for all recruits (faction-wide)
    +25 bonus experience for units per season (faction-wide)
Imperial Officials Remunerated Loyalty White Horse Fellows Raiding Parties Yellow Dragons Jade Dragons
11 The Shibing System Military Tier 8
The Shibing System
War is the business of rulers, but to serve is a family obligation.
The 'shibing' - hereditary troops - serve for life. Upon their retirement, their kin assume that same responsibility. Thus the military continues.

600 0 Military Households
    Enable Caltrops (faction-wide)
    -10% redeployment cost (faction-wide)
    +1 starting rank for all recruits (faction-wide)
Military Drills Watchtower Garrisons Repeating Crossbowmen
12 Remunerated Loyalty Military Tier 8
Remunerated Loyalty
The empire rewards the loyal warrior with gifts as a sign of its approval.
It has long been the practice of the emperor to enfeoff the worthy with titles and lands, acting as both gratitude and a heavy responsibility.

1000 0 Military Drills
    +10% character experience (faction-wide)
    -10% recruitment cost (faction-wide)
    +5 morale (faction-wide)
Strategic Fortress Imperial Household Cavalry Defenders of Earth
13 Scoured Earth Military Tier 10
Scoured Earth
When war is all-consuming, there is a macabre wisdom in leaving no stone - and no body - unturned.
As the land gives back to the foragers, so too does the battle, once over, give back to the victors.

500 0
    +10% income from looting settlements (faction-wide)
    +10% post-battle loot income (faction-wide)
Military Logistics Sabre Cavalry Mounted Archers Spear Warriors
14 Military Logistics Military Tier 10
Military Logistics
Any war that is fought unplanned is a war doomed to fail.
From stocking ample provisions for the long march, to the granularity of battlefield tactics, thorough knowledge is the ultimate key to martial victory.

600 0 Scoured Earth
    +5 military supplies (faction-wide)
    -10% redeployment cost (faction-wide)
    +10% ammunition for all units (faction-wide)
Improved Cartography Ji Infantry
15 Improved Cartography Military Tier 10
Improved Cartography
Thorough knowledge of your own lands, and the lands of your enemies, is the cornerstone of success.
Knowing where to block a river crossing, or where to set an ambush, will lead to ultimate victory.

800 0 Military Logistics
    +10% campaign movement range (faction-wide)
    +10% chance of avoiding ambush (faction-wide)
Topography Heavy Mounted Archers Pearl Dragons Heavy Ji Infantry
16 Topography Military Tier 10
Topography
A battlefield understood is a battlefield conquered.
The rushing river obscures the sound of marching men and the thick forest obscures the hidden army. Advantage will be found by the general that learns the land, using it to confound their enemy.

1000 0 Improved Cartography
    +10% speed (faction-wide)
    +10% chance of ambushing (faction-wide)
    +10% chance of avoiding ambush (faction-wide)
Imperial Palace Cavalry Imperial Palace Crossbowmen Azure Dragons