Left Panel
| Military | ||||||
|---|---|---|---|---|---|---|
| No. | Technology | Research Points | Food Cost | Requires | Effects | Enables |
| 1 | ![]() |
Military Tier 2 Battlefield Medicine For those who fall in the service of their lord, the battlefield need not be their grave. The work of the renowned Hua Tuo produced myriad poultices and methods (like acupuncture) to aid recovery, for both the common man and warrior alike. |
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| 600 | 0 |
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+1 人口増加 (派閥全体の全ての県) +5% 補充 (派閥全体) |
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| 2 | ![]() |
Military Tier 2 Field Surgery A battlefield is no place to operate, but when there is no other option, the surgeon will do what he can, where he can. Apocryphal tales abound of Hua Tuo and his gift for medicine; they even say he drilled a hole into Cao Cao's head! |
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| 800 | 0 |
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-20% 再配置費用 (派閥全体) +5% 補充 (派閥全体) |
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| 3 | ![]() |
Military Tier 3 Military Provisions No army can march indefinitely, yet the well-supplied and well-prepared force will outpace - and outfight - lesser adversaries. The land provides for those seeking sustenance; raiding, as much as any prepared supplies, will sustain an army. |
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| 500 | 0 |
+1 油(戦闘前配置可能) (派閥全体) +1 櫓(戦闘前配置可能)(陸戦) (派閥全体) +1 木製杭(戦闘前配置可能) (派閥全体) +5 軍需品 (派閥全体) |
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| 4 | ![]() |
Military Tier 3 Long-term Co-ordination To understand the path you walk is to know how to walk it better. An army that sets off into unknown lands will suffer overlong, struggling to find its way; the army that has planned ahead sees the path, and knows what lies ahead… |
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| 1000 | 0 |
|
+1 油(戦闘前配置可能) (派閥全体) +1 櫓(戦闘前配置可能)(陸戦) (派閥全体) +1 木製杭(戦闘前配置可能) (派閥全体) +15% キャンペーン移動範囲 (派閥全体) +5 軍需品 (派閥全体) +10% ammunition for all units (派閥全体) |
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| 5 | ![]() |
Military Tier 4 Mass Mobilisation When war looms, a lord calls his people and they must answer. Vested power by the state to levy armies, local leaders summon all able-bodied men to fight when conflict consumes the land. |
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| 600 | 0 |
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-5% 徴募費用 (派閥全体)-2 徴兵ターン数 (派閥全体) |
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| 6 | ![]() |
Military Tier 4 Military Farms For the soldiers guarding the fringes of the empire, self-sustenance is preferable to leaning on an already-strained populace. The army that farms the field knows the value of the land, and the price of losing it. |
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| 800 | 0 |
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-10% 部隊維持費 (派閥全体) -25% 建設費用 (軍事) (派閥全体の全ての県) |
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| 7 | ![]() |
Military Tier 6 Decentralised Military Wars may be directed from the capital, but they are seldom fought there. Decentralising the military, and giving local lords power to raise and manage their own forces, makes a military flexible and efficient. |
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| 600 | 0 |
|
+1 利用可能な軍隊 (派閥全体) -10% 建設費用 (軍事) (派閥全体の全ての県) +3 季節ごとの部隊展開 (派閥全体) |
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| 8 | ![]() |
Military Tier 6 Imperial Officials For the empire to function effectively, officials at all levels must be trusted to lead the way. Those trained to administrate are presented from amongst the recommended to lead imperial cities and armies to glory. |
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| 1000 | 0 |
|
-25% attrition from military supply shortage (派閥全体) -15% 部隊維持費 (派閥全体) +1 利用可能な軍隊 (派閥全体) |
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| 9 | ![]() |
Military Tier 7 Military Households A family of soldiers, serving for life, can be relied upon to be loyal and disciplined no matter the odds. It was Cao Cao who, many years ago, stratified the military 'buqu' - hereditary troops - into full military households, and in so doing guaranteed their dedication. |
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| 500 | 0 |
-10% 徴募費用 (派閥全体) -10% 再配置費用 (派閥全体) |
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| 10 | ![]() |
Military Tier 7 Military Drills For every soldier that is recruited, they must also be trained. Armies are drilled by practicing formations and battle tactics. When these fundamentals are known by rote, and only then, an army can be deployed to the battlefield. |
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| 800 | 0 |
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煙幕を有効にする (派閥全体) +2 全ての新兵の初期ランク (派閥全体) +25 bonus experience for units per season (派閥全体) |
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| 11 | ![]() |
Military Tier 8 The Shibing System War is the business of rulers, but to serve is a family obligation. The 'shibing' - hereditary troops - serve for life. Upon their retirement, their kin assume that same responsibility. Thus the military continues. |
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| 600 | 0 |
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まきびしを有効にする (派閥全体) -10% 再配置費用 (派閥全体) +1 全ての新兵の初期ランク (派閥全体) |
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| 12 | ![]() |
Military Tier 8 Remunerated Loyalty The empire rewards the loyal warrior with gifts as a sign of its approval. It has long been the practice of the emperor to enfeoff the worthy with titles and lands, acting as both gratitude and a heavy responsibility. |
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| 1000 | 0 |
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+10% キャラクター経験値 (派閥全体) -10% 徴募費用 (派閥全体) +5 士気 (派閥全体) |
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| 13 | ![]() |
Military Tier 10 Scoured Earth When war is all-consuming, there is a macabre wisdom in leaving no stone - and no body - unturned. As the land gives back to the foragers, so too does the battle, once over, give back to the victors. |
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| 500 | 0 |
+10% income from looting settlements (派閥全体) +10% 戦闘後の略奪収入 (派閥全体) |
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| 14 | ![]() |
Military Tier 10 Military Logistics Any war that is fought unplanned is a war doomed to fail. From stocking ample provisions for the long march, to the granularity of battlefield tactics, thorough knowledge is the ultimate key to martial victory. |
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| 600 | 0 |
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+5 軍需品 (派閥全体) -10% 再配置費用 (派閥全体) +10% ammunition for all units (派閥全体) |
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| 15 | ![]() |
Military Tier 10 Improved Cartography Thorough knowledge of your own lands, and the lands of your enemies, is the cornerstone of success. Knowing where to block a river crossing, or where to set an ambush, will lead to ultimate victory. |
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| 800 | 0 |
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+10% キャンペーン移動範囲 (派閥全体) +10% 待ち伏せ回避の確率 (派閥全体) |
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| 16 | ![]() |
Military Tier 10 Topography A battlefield understood is a battlefield conquered. The rushing river obscures the sound of marching men and the thick forest obscures the hidden army. Advantage will be found by the general that learns the land, using it to confound their enemy. |
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| 1000 | 0 |
|
+10% speed (faction-wide) +10% 待ち伏せの確率 (派閥全体) +10% 待ち伏せ回避の確率 (派閥全体) |
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+1 人口増加 (派閥全体の全ての県)
+5% 補充 (派閥全体)
-20% 再配置費用 (派閥全体)
+1 油(戦闘前配置可能) (派閥全体)
+1 櫓(戦闘前配置可能)(陸戦) (派閥全体)
+1 木製杭(戦闘前配置可能) (派閥全体)
+5 軍需品 (派閥全体)
+15% キャンペーン移動範囲 (派閥全体)
+10% ammunition for all units (派閥全体)

-25% 建設費用 (軍事) (派閥全体の全ての県)
+1 利用可能な軍隊 (派閥全体)
-25% attrition from military supply shortage (派閥全体)

煙幕を有効にする (派閥全体)
+2 全ての新兵の初期ランク (派閥全体)
まきびしを有効にする (派閥全体)
+10% キャラクター経験値 (派閥全体)
+5 士気 (派閥全体)
+10% income from looting settlements (派閥全体)

+10% 待ち伏せ回避の確率 (派閥全体)
+10% speed (faction-wide)