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To gain traction, a movement needs organisation and a place in which to plan.
Headquarters
Headquarters | ||||||
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No. | Building | Create Time | Create Cost | Upkeep Cost | Food Cost | Effects |
1 |
Headquarters Level 0 Sympathiser Meeting Place A secure place for like-minded individuals to congregate and discuss plans. |
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1 | 1000 | 0 | 0 |
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2 |
Headquarters Level 1 Remote Safehouse The righteous gather here to meet, plan and recruit new followers. |
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1 | 1500 | 0 | 0 |
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3 |
Headquarters Level 2 Congregation of the Movement As the Yellow Turban movement grows, so must the meeting places of the faithful. |
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2 | 2000 | 0 | 0 |
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4 |
Headquarters Level 3 Leader's House Inspirational figureheads are vital, but they are only as effective as those who relay their orders. |
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2 | 4000 | 0 | 0 |
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5 |
Headquarters Level 4 Yellow Turban Headquarters All armies, sanctioned or otherwise, need a headquarters from which to organise and make plans. |
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3 | 8000 | 0 | 0 |
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