Left Panel
menu
HomeHome / Total War: THREE KINGDOMS / Tai Bandits / Buildings / Bandit Camp – Toolmaker Buildings
Tai Bandits Tai Bandits Buildings

Bandit Camp – Toolmaker Buildings

New and dependable tools reduce physical effort and increase productivity, improving the results of labour.

Bandit Camp – Toolmaker

Deserted Toolmaker
Deserted Toolmaker
(3k_resource_metal_tools_bandit_0)
Bandit Camp – Toolmaker Level 0
Bandit Camp (Toolmaker)
Bandit Camp (Toolmaker)
(3k_resource_metal_tools_bandit_1)
Bandit Camp – Toolmaker Level 1
Fortified Bandit Camp (Toolmaker)
Fortified Bandit Camp (Toolmaker)
(3k_resource_metal_tools_bandit_2)
Bandit Camp – Toolmaker Level 2
Grand Bandit Camp (Toolmaker)
Grand Bandit Camp (Toolmaker)
(3k_resource_metal_tools_bandit_3)
Bandit Camp – Toolmaker Level 3
Bandit Camp – Toolmaker
No. Building Create Time Create Cost Upkeep Cost Food Cost Effects
1 Deserted Toolmaker Bandit Camp – Toolmaker Level 0
Deserted Toolmaker
The people here keep to themselves; untouched and unchecked by the guiding hand of government.
0 0 0 0
2 Bandit Camp (Toolmaker) Bandit Camp – Toolmaker Level 1
Bandit Camp (Toolmaker)
When there is no war, there must instead be work, agriculture, and tools for those purposes.
2 1000 0 4
  • +50 income (banditry) (this commandery)
  • Unlocks an additional building slot in this settlement, with special building options. (local commandery)
  • +1 food production (banditry) (local commanderies)
  • -3% recruitment cost (faction-wide)
  • +500 population capacity (local county)
  • +10 reserve capacity (local commanderies)
3 Fortified Bandit Camp (Toolmaker) Bandit Camp – Toolmaker Level 2
Fortified Bandit Camp (Toolmaker)
Be it ploughing a field or forging a sword, without the right tool you fumble like so many fools.
4 2000 0 4
  • +1 uses of all pre-battle deployables (own armies in this county)
  • +75 income (banditry) (this commandery)
  • Unlocks an additional building slot in this settlement, with special building options. (local commandery)
  • +2 food production (banditry) (local commanderies)
  • -6% recruitment cost (faction-wide)
  • +500 population capacity (local county)
  • +20 reserve capacity (local commanderies)
4 Grand Bandit Camp (Toolmaker) Bandit Camp – Toolmaker Level 3
Grand Bandit Camp (Toolmaker)
Tools are not-so easily sourced by bandits as in the empire; they are therefore more valued than they otherwise might be.
4 3000 0 4
  • +1 uses of all pre-battle deployables (own armies in this county)
  • +125 income (banditry) (this commandery)
  • Unlocks an additional building slot in this settlement, with special building options. (local commandery)
  • +3 food production (banditry) (local commanderies)
  • -9% recruitment cost (faction-wide)
  • +500 population capacity (local county)
  • +30 reserve capacity (local commanderies)