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Bandit Camp – Animal Tamer Buildings

Animal tamers who know the hearts of beasts as well as people recognise and encourage potential in them, raising steeds worthy of heroes.

Bandit Camp – Animal Tamer

Deserted Animal Tamer
Deserted Animal Tamer
(3k_resource_metal_craftsmen_animal_bandit_0)
Bandit Camp – Animal Tamer Level 0
Bandit Camp (Animal Tamer)
Bandit Camp (Animal Tamer)
(3k_resource_metal_craftsmen_animal_bandit_1)
Bandit Camp – Animal Tamer Level 1
Fortified Bandit Camp (Animal Tamer)
Fortified Bandit Camp (Animal Tamer)
(3k_resource_metal_craftsmen_animal_bandit_2)
Bandit Camp – Animal Tamer Level 2
Grand Bandit Camp (Animal Tamer)
Grand Bandit Camp (Animal Tamer)
(3k_resource_metal_craftsmen_animal_bandit_3)
Bandit Camp – Animal Tamer Level 3
Bandit Camp – Animal Tamer
No. Building Create Time Create Cost Upkeep Cost Food Cost Effects
1 Deserted Animal Tamer Bandit Camp – Animal Tamer Level 0
Deserted Animal Tamer
The people here keep to themselves; untouched and unchecked by the guiding hand of government.
0 0 0 0
2 Bandit Camp (Animal Tamer) Bandit Camp – Animal Tamer Level 1
Bandit Camp (Animal Tamer)
The beasts of burden drive industry and war; they are vital companions.
1 1000 0 4
  • +50 income (banditry) (this commandery)
  • Unlocks an additional building slot in this settlement, with special building options. (local commandery)
  • +1 food production (banditry) (local commanderies)
  • This craftsman can produce exceptional mounts, with a very small chance of producing a unique mount (this commandery)
  • +500 population capacity (local county)
  • +10 reserve capacity (local commanderies)
3 Fortified Bandit Camp (Animal Tamer) Bandit Camp – Animal Tamer Level 2
Fortified Bandit Camp (Animal Tamer)
A bandit army is no army at all if it cannot rely on its beasts.
2 2000 0 4
  • +1 uses of all pre-battle deployables (own armies in this county)
  • +75 income (banditry) (this commandery)
  • Unlocks an additional building slot in this settlement, with special building options. (local commandery)
  • +2 food production (banditry) (local commanderies)
  • This craftsman can produce exceptional mounts, with a small chance of producing a unique mount (this commandery)
  • +500 population capacity (local county)
  • +20 reserve capacity (local commanderies)
4 Grand Bandit Camp (Animal Tamer) Bandit Camp – Animal Tamer Level 3
Grand Bandit Camp (Animal Tamer)
The mighty cavalry charge starts as the humble foal; all must be nurtured to greatness.
2 3000 0 4
  • +1 uses of all pre-battle deployables (own armies in this county)
  • +125 income (banditry) (this commandery)
  • Unlocks an additional building slot in this settlement, with special building options. (local commandery)
  • +3 food production (banditry) (local commanderies)
  • This craftsman can produce exceptional mounts, with a chance of producing a unique mount (this commandery)
  • +500 population capacity (local county)
  • +30 reserve capacity (local commanderies)