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Tu'An Separatists Tu'An Separatists Buildings

Marketplaces Buildings

A marketplace provides the aspiring and veteran merchants alike with a place to sell local wares and goods.

Marketplaces

Craft Merchant
Craft Merchant
(3k_dlc06_district_market_trade_1)
Marketplaces Level 0
Bartering Quarter
Bartering Quarter
(3k_dlc06_district_market_trade_2)
Marketplaces Level 1
Market
Market
(3k_dlc06_district_market_trade_3)
Marketplaces Level 2
Goods Exchange
Goods Exchange
(3k_dlc06_district_market_trade_4)
Marketplaces Level 3
Traders' Guild
Traders' Guild
(3k_dlc06_district_market_trade_5)
Marketplaces Level 4
Marketplaces
No. Building Create Time Create Cost Upkeep Cost Food Cost Effects
1 Craft Merchant Marketplaces Level 0
Craft Merchant
Quality wares are to be had, for the right price.
1 1050 10 0
  • Enhances trade and commerce income (local commandery)
  • Agriculture buildings construction cost reduction: -12% (local commandery)
  • +50% income from commerce (local commandery)
  • +10% trade influence (faction-wide)
  • +5% food production (local commandery)
  • +50 population capacity (local county)
  • -2 public order (local commandery)
2 Bartering Quarter Marketplaces Level 1
Bartering Quarter
A dedicated space to buy and sell.
2 1600 20 0
  • Agriculture buildings construction cost reduction: -14% (local commandery)
  • +75% income from commerce (local commandery)
  • +20% trade influence (faction-wide)
  • +10% food production (local commandery)
  • +100 population capacity (local county)
  • -3 public order (local commandery)
3 Market Marketplaces Level 2
Market
The bright array of merchandise on display is a pleasure to the eye and a draw to the purse.
2 2100 40 0
  • Agriculture buildings construction cost reduction: -16% (local commandery)
  • +100% income from commerce (local commandery)
  • +30% trade influence (faction-wide)
  • +15% food production (local commandery)
  • +150 population capacity (local county)
  • -4 public order (local commandery)
4 Goods Exchange Marketplaces Level 3
Goods Exchange
A hub of commerce to draw in merchants and householders alike.
3 2650 50 0
  • Agriculture buildings construction cost reduction: -18% (local commandery)
  • +125% income from commerce (local commandery)
  • +40% trade influence (faction-wide)
  • +20% food production (local commandery)
  • +200 population capacity (local county)
  • -6 public order (local commandery)
5 Traders' Guild Marketplaces Level 4
Traders' Guild
The better organised the trade, the greater the variety of goods – and the greater the profit to be made from them.
3 3200 60 0
  • Agriculture buildings construction cost reduction: -20% (local commandery)
  • +150% income from commerce (local commandery)
  • +50% trade influence (faction-wide)
  • +25% food production (local commandery)
  • +250 population capacity (local county)
  • -8 public order (local commandery)