Land Development |
No. |
Building |
Create Time |
Create Cost |
Upkeep Cost |
Food Cost |
Effects |
1 |
![Land Surveying Office](images/three_kingdoms/buildings/icons/district/residential/3k_district_residential_landlords_1_info.png) |
Land Development Level 0
Land Surveying Office
Before sowing a single crop, test the health of the soil.
|
2 |
1400 |
0 |
0 |
Focus on peasantry income (local commandery)
Military buildings construction cost reduction: -10% (local commandery)
+70 income (peasantry) (this commandery)
+1 food production (farming) (local county)
+2 population growth (local county)
+2 public order (local commandery)
-2 reformation (local county)
|
2 |
![Land Registry Office](images/three_kingdoms/buildings/icons/district/residential/3k_district_residential_landlords_2_info.png) |
Land Development Level 1
Land Registry Office
Taxes are determined by the value of land, and are vital to China’s infrastructure.
|
4 |
2000 |
0 |
0 |
Military buildings construction cost reduction: -10% (local commandery)
+90 income (peasantry) (this commandery)
+2 food production (farming) (local county)
+4 population growth (local county)
+4 public order (local commandery)
-4 reformation (local county)
|
3 |
![Food Trader](images/three_kingdoms/buildings/icons/district/residential/3k_district_residential_market_3_info.png) |
Land Development Level 2
Food Trader
Regular trade in food or coin sustains a community and helps it thrive.
|
3 |
2650 |
0 |
0 |
Military buildings construction cost reduction: -10% (local commandery)
+220 income (peasantry) (this commandery)
-6 food production (sold on markets) (local commanderies)
+6 population growth (local county)
+1 reformation (local county)
|
4 |
![Irrigated Farms](images/three_kingdoms/buildings/icons/district/residential/3k_district_residential_landlords_3_info.png) |
Land Development Level 2
Irrigated Farms
Divert the source directly to the destination.
|
4 |
2650 |
0 |
0 |
Military buildings construction cost reduction: -10% (local commandery)
+110 income (peasantry) (this commandery)
+3 food production (farming) (local county)
+6 population growth (local county)
+6 public order (local commandery)
-6 reformation (local county)
|
5 |
![Farming Estates](images/three_kingdoms/buildings/icons/district/residential/3k_district_residential_landlords_4_info.png) |
Land Development Level 3
Farming Estates
An estate where the workforce and landowners live as one and toil the land.
|
6 |
3400 |
0 |
0 |
Military buildings construction cost reduction: -10% (local commandery)
+130 income (peasantry) (this commandery)
+4 food production (farming) (local county)
+12 population growth (local county)
+8 public order (local commandery)
-8 reformation (local county)
|
6 |
![Food Market](images/three_kingdoms/buildings/icons/district/residential/3k_district_residential_market_4_info.png) |
Land Development Level 3
Food Market
A market for merchants to ply their trade and make new contacts.
|
5 |
3400 |
0 |
0 |
Military buildings construction cost reduction: -10% (local commandery)
+250 income (peasantry) (this commandery)
-12 food production (sold on markets) (local commanderies)
+12 population growth (local county)
+3 reformation (local county)
|
7 |
![Livestock Market of the Commandery Capital](images/three_kingdoms/buildings/icons/district/residential/3k_district_residential_livestock_market_5_info.png) |
Land Development Level 4
Livestock Market of the Commandery Capital
A market specialising in the finest quality livestock.
|
5 |
4500 |
0 |
0 |
Military buildings construction cost reduction: -15% (local commandery)
+300 income (peasantry) (this commandery)
+20% income from commerce (local commandery)
-24 food production (sold on markets) (local commanderies)
+24 population growth (local county)
+8 reformation (local county)
|
8 |
![Magnate Estates](images/three_kingdoms/buildings/icons/district/residential/3k_district_residential_landlords_5_info.png) |
Land Development Level 4
Magnate Estates
A vast and profitable estate; a legacy built from a community where land is both home and work.
|
7 |
4350 |
0 |
0 |
Military buildings construction cost reduction: -15% (local commandery)
+150 income (peasantry) (this commandery)
+5 food production (farming) (local county)
+24 population growth (local county)
+10 public order (local commandery)
-10 reformation (local county)
|
9 |
![Grand Food Market](images/three_kingdoms/buildings/icons/district/residential/3k_district_residential_market_5_info.png) |
Land Development Level 4
Grand Food Market
If it can be grown or raised, it can be purchased here.
|
5 |
4350 |
0 |
0 |
Military buildings construction cost reduction: -15% (local commandery)
+280 income (peasantry) (this commandery)
-18 food production (sold on markets) (local commanderies)
+24 population growth (local county)
+5 reformation (local county)
|