Military Infrastructure |
No. |
Building |
Create Time |
Create Cost |
Upkeep Cost |
Food Cost |
Effects |
1 |
![Patrols](images/three_kingdoms/buildings/icons/district/military/3k_district_military_security_1_info.png) |
Military Infrastructure Level 0
Patrols
To relax vigilance is to invite attack.
|
1 |
1200 |
20 |
0 |
-3 fervour from buildings (local commandery)
Military supplies and garrisons (local commandery)
- 3k_main_effect_bastion_artillery_count_hidden (local county)
Government buildings construction cost reduction: -10% (local commandery)
+5 military supplies (adjacent commanderies)
+2 public order (local commanderies)
|
2 |
![Guard Posts](images/three_kingdoms/buildings/icons/district/military/3k_district_military_security_2_info.png) |
Military Infrastructure Level 1
Guard Posts
A show of teeth can be the greatest deterrent.
|
2 |
2000 |
40 |
0 |
-6 fervour from buildings (local commandery)
- 3k_main_effect_bastion_artillery_count_hidden (local county)
Government buildings construction cost reduction: -10% (local commandery)
+10 military supplies (adjacent commanderies)
+4 public order (local commanderies)
|
3 |
![Patrol Barracks](images/three_kingdoms/buildings/icons/district/military/3k_district_military_security_province_3_info.png) |
Military Infrastructure Level 2
Patrol Barracks
Rest and renewal restores vigilance.
|
2 |
1800 |
30 |
0 |
-9 fervour from buildings (local commandery)
-5 military supplies (local enemy armies)
- 3k_main_effect_bastion_artillery_count_hidden (local county)
Government buildings construction cost reduction: -10% (local commandery)
+15 military supplies (adjacent commanderies)
+6 public order (local commanderies)
|
4 |
![Stationed Garrison](images/three_kingdoms/buildings/icons/district/military/3k_district_military_security_capital_3_info.png) |
Military Infrastructure Level 2
Stationed Garrison
All subjects must be protected, even from themselves.
|
2 |
2700 |
50 |
0 |
-9 fervour from buildings (local commandery)
- 3k_main_effect_bastion_artillery_count_hidden (local county)
Government buildings construction cost reduction: -10% (local commandery)
+12 military supplies (adjacent commanderies)
+8 public order (local commanderies)
+20 reserve capacity (local commanderies)
|
5 |
![Watchtower Garrisons](images/three_kingdoms/buildings/icons/district/military/3k_district_military_security_province_4_info.png) |
Military Infrastructure Level 3
Watchtower Garrisons
A fixed sentinel spots threats on the horizon.
|
3 |
2200 |
40 |
0 |
-12 fervour from buildings (local commandery)
-5 military supplies (local enemy armies)
- 3k_main_effect_bastion_artillery_count_hidden (local county)
Government buildings construction cost reduction: -10% (local commandery)
+25 military supplies (adjacent commanderies)
+8 public order (local commanderies)
|
6 |
![Police Headquarters](images/three_kingdoms/buildings/icons/district/military/3k_district_military_security_capital_4_info.png) |
Military Infrastructure Level 3
Police Headquarters
Reward can be a surer bond than loyalty.
|
3 |
4000 |
80 |
0 |
-12 fervour from buildings (local commandery)
- 3k_main_effect_bastion_artillery_count_hidden (local county)
Government buildings construction cost reduction: -10% (local commandery)
+20 military supplies (adjacent commanderies)
+10 public order (local commanderies)
+40 reserve capacity (local commanderies)
|
7 |
![Fortified Garrison](images/three_kingdoms/buildings/icons/district/military/3k_district_military_security_capital_5_info.png) |
Military Infrastructure Level 4
Fortified Garrison
A store of supplies eliminates a potential weakness.
|
3 |
5500 |
120 |
0 |
-15 fervour from buildings (local commandery)
- 3k_main_effect_bastion_artillery_count_hidden (local county)
Government buildings construction cost reduction: -15% (local commandery)
+30 military supplies (adjacent commanderies)
+12 public order (local commanderies)
+60 reserve capacity (local commanderies)
|
8 |
![White Horse Fellows Raiding Parties](images/three_kingdoms/buildings/icons/district/military/3k_district_military_security_province_northern_horses_5_info.png) |
Military Infrastructure Level 4
White Horse Fellows Raiding Parties
Strike fear into the enemy to ward off attacks.
|
3 |
4100 |
80 |
0 |
-15 fervour from buildings (local commandery)
-20 military supplies (local enemy armies)
- 3k_main_effect_bastion_artillery_count_hidden (local county)
Government buildings construction cost reduction: -15% (local commandery)
+1 starting rank for cavalry recruits (commandery-wide)
+40 military supplies (adjacent commanderies)
+10 public order (local commanderies)
|
9 |
![Strategic Fortress](images/three_kingdoms/buildings/icons/district/military/3k_district_military_security_province_5_info.png) |
Military Infrastructure Level 4
Strategic Fortress
A fortress guards against enemies and enforces the law.
|
3 |
3100 |
60 |
0 |
-15 fervour from buildings (local commandery)
-10 military supplies (local enemy armies)
- 3k_main_effect_bastion_artillery_count_hidden (local county)
Government buildings construction cost reduction: -15% (local commandery)
+40 military supplies (adjacent commanderies)
+10 public order (local commanderies)
|