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Harbours provide livelihoods and trade and can be further developed with an eye on greater profits or larger fishing hauls.
Harbour
Harbour | ||||||
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No. | Building | Create Time | Create Cost | Upkeep Cost | Food Cost | Effects |
1 |
Harbour Level 0 Abandoned Jetties The people here keep to themselves; untouched and unchecked by the guiding hand of government. |
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0 | 0 | 0 | 0 |
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2 |
Harbour Level 1 Jetties To extend trade, extend its architecture. |
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2 | 1700 | 0 | 0 |
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3 |
Harbour Level 2 Pier To live by the sea is an advantage that should be exploited. |
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4 | 2500 | 0 | 0 |
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4 |
Harbour Level 3 Fish Trader A trader established at the dock has an intimate knowledge of the most profitable hauls. |
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4 | 3300 | 0 | 0 |
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5 |
Harbour Level 3 Harbour Trader With the development of the settlement comes greater opportunity. |
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4 | 3100 | 0 | 0 |
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6 |
Harbour Level 4 Fishing Port More space for fishing boats to dock increases the quantity of goods that can be brought ashore. |
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6 | 4100 | 0 | 0 |
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7 |
Harbour Level 4 Trading Port A port specialising in trade can bend all resources towards it. |
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6 | 3750 | 0 | 0 |
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8 |
Harbour Level 5 Spice Trading Port There are as many opportunities as there are flavours. |
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7 | 5000 | 0 | 0 |
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9 |
Harbour Level 5 Grand Fishing Port A lively and profitable fishing hub which grows with each new haul. |
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7 | 4900 | 0 | 0 |
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10 |
Harbour Level 5 Grand Trading Port Trade flows as endlessly as the sea on which it arrives. |
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6 | 4450 | 0 | 0 |
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