Left Panel
Work provides a living wage, and the promise of homes for labourers will attract people to the area seeking stability against chaos.
Labour
| Labour | ||||||
|---|---|---|---|---|---|---|
| No. | Building | Create Time | Create Cost | Upkeep Cost | Food Cost | Effects |
| 1 |
Labour Level 0 Drifter Workforce Camp Provide work and a home and the people will contribute. |
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| 1 | 700 | 0 | 0 |
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||
| 2 |
Labour Level 1 Temporary Labour Housing Improved homes attract more workers. |
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| 2 | 1150 | 10 | 0 |
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||
| 3 |
Labour Level 2 Labourer Conscription Housing Call upon the people to do their duty. |
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| 2 | 1800 | 30 | 0 |
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| 4 |
Labour Level 3 Bureau of Mining Subsidiaries Management increases efficiency and profit. |
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| 4 | 2800 | 40 | 0 |
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| 5 |
Labour Level 3 Permanent Labour Housing New homes for a new workforce. |
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| 3 | 3050 | 60 | 0 |
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| 6 |
Labour Level 4 Bureau of State Mining Expeditions Careful planning increases opportunities for profit. |
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| 4 | 3800 | 80 | 0 |
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| 7 |
Labour Level 4 Office of Works Homes, family and work make a community. |
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| 3 | 5400 | 110 | 0 |
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Focus on population growth (local commandery)
Learning and market buildings construction cost reduction: -10% (local commandery)
+4 population growth (local county)
+25% income from industry (local commandery)
-6 reformation (local county)