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A city that houses a grand temple will attract many visitors and worshippers. Its magnificent appearance is a manifestation of the goodness and healing that can be found inside for the penitent and faithful.
Chanting can be heard from outside the temple, as all within raise their voices as one. Within the grand temple are houses of peace and quiet, where the sick reside and reflect on their sins.
Once sin is recognised, confession will purge the spirit and rid them of the corruption that plagues them.
Temple
Effects
+9 fervour from buildings (local commandery)
+20% income from all sources (local commandery)
+9 public order (local commandery)
+20 enlightenment (faction-wide)
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Building Name Grand Temple of Eternal Reason |
Level Name 3k_ytr_district_government_religion_yellow_turban_3 |
Building Level 2 |
Building Chain 3k_ytr_district_government_religion_yellow_turban |
Building Chain Name Temple |
Building Super Chain 3k_district_government_temples |
Building Group 3k_main_ui_building_group_district_government |
Building Group Name Government Buildings |
Create Time 3 |
Create Cost 5000 |
Upkeep Cost 0 |
Food Cost 0 |
Require Technology |