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Bandit Camp (Bamboo Fields) Eastern WuEastern Wu Bandit Camp – Bamboo Level 1

Bandit Camp (Bamboo Fields)

To be like bamboo, one must be willing to bend but never to break.

A local lumber yard reduces the maintenance cost of buildings, as it means the heaviest, and most cumbersome materials builders need for construction are closer, and therefore, cheaper to obtain.

The opening of the yard attracts more people to the area looking for regular work, of which there is plenty; the bamboo is selected, then felled, before being transported back and processed as lumber for selling.

Finally, seeds must be planted to grow more bamboo to keep the forest plentiful for future use.

Bandit Camp – Bamboo

Deserted Bamboo Fields
Deserted Bamboo Fields
(3k_resource_wood_lumber_bamboo_bandit_0)
Bandit Camp – Bamboo Level 0
Bandit Camp (Bamboo Fields)
Bandit Camp (Bamboo Fields)
(3k_resource_wood_lumber_bamboo_bandit_1)
Bandit Camp – Bamboo Level 1
Fortified Bandit Camp (Bamboo Fields)
Fortified Bandit Camp (Bamboo Fields)
(3k_resource_wood_lumber_bamboo_bandit_2)
Bandit Camp – Bamboo Level 2
Grand Bandit Camp (Bamboo Fields)
Grand Bandit Camp (Bamboo Fields)
(3k_resource_wood_lumber_bamboo_bandit_3)
Bandit Camp – Bamboo Level 3

Effects

  • +50 income (banditry) (this commandery)
  • Unlocks an additional building slot in this settlement, with special building options. (local commandery)
  • +1 food production (banditry) (local commanderies)
  • +500 population capacity (local county)
  • +10 reserve capacity (local commanderies)
  • -3% upkeep for ranged units (faction-wide)
Bandit Camp (Bamboo Fields)

Building Name

Bandit Camp (Bamboo Fields)

Level Name

3k_resource_wood_lumber_bamboo_bandit_1

Building Level

1

Building Chain

3k_resource_wood_lumber_bamboo_bandit

Building Chain Name

Bandit Camp – Bamboo

Building Super Chain

3k_resource_wood_lumber_bamboo

Building Group

3k_main_ui_building_group_resource_lumber

Building Group Name

Lumber

Create Time

2

Create Cost

1000

Upkeep Cost

0

Food Cost

4