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Traders' Guild King ShamokeKing Shamoke Marketplaces Level 4

Traders' Guild

The better organised the trade, the greater the variety of goods – and the greater the profit to be made from them.

Though China will always need farmers and administrators, the way of the trader is the future.

Merchants band together, allowing them to buy in bulk and hence at lower prices. Contacts and connections are made, stretching far beyond the province, along caravan routes and out into foreign lands. Through these new conduits of commerce luxury goods, exotic novelties and new ideas flow into the region.

Marketplaces

Craft Merchant
Craft Merchant
(3k_dlc06_district_market_trade_1)
Marketplaces Level 0
Bartering Quarter
Bartering Quarter
(3k_dlc06_district_market_trade_2)
Marketplaces Level 1
Market
Market
(3k_dlc06_district_market_trade_3)
Marketplaces Level 2
Goods Exchange
Goods Exchange
(3k_dlc06_district_market_trade_4)
Marketplaces Level 3
Traders' Guild
Traders' Guild
(3k_dlc06_district_market_trade_5)
Marketplaces Level 4

Effects

  • Agriculture buildings construction cost reduction: -20% (local commandery)
  • +150% income from commerce (local commandery)
  • +50% trade influence (faction-wide)
  • +25% food production (local commandery)
  • +250 population capacity (local county)
  • -8 public order (local commandery)
Traders' Guild

Building Name

Traders' Guild

Level Name

3k_dlc06_district_market_trade_5

Building Level

4

Building Chain

3k_dlc06_district_market_trade

Building Chain Name

Marketplaces

Building Super Chain

3k_district_market_land_city

Building Group

3k_main_ui_building_group_district_market

Building Group Name

Learning & Market Buildings

Create Time

3

Create Cost

3200

Upkeep Cost

60

Food Cost

0

Require Technology