Left Panel
![Traders' Guild](images/three_kingdoms/buildings/icons/district/market/3k_dlc06_district_market_trade_5_info.png)
![King Shamoke](images/three_kingdoms/flags/3k_dlc06_faction_nanman_king_shamoke/mon_24.png)
Traders' Guild
The better organised the trade, the greater the variety of goods – and the greater the profit to be made from them.Though China will always need farmers and administrators, the way of the trader is the future.
Merchants band together, allowing them to buy in bulk and hence at lower prices. Contacts and connections are made, stretching far beyond the province, along caravan routes and out into foreign lands. Through these new conduits of commerce luxury goods, exotic novelties and new ideas flow into the region.
Marketplaces
Effects
Agriculture buildings construction cost reduction: -20% (local commandery)
+150% income from commerce (local commandery)
+50% trade influence (faction-wide)
+25% food production (local commandery)
+250 population capacity (local county)
-8 public order (local commandery)
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Building Name Traders' Guild |
Level Name 3k_dlc06_district_market_trade_5 |
Building Level 4 |
Building Chain 3k_dlc06_district_market_trade |
Building Chain Name Marketplaces |
Building Super Chain 3k_district_market_land_city |
Building Group 3k_main_ui_building_group_district_market |
Building Group Name Learning & Market Buildings |
Create Time 3 |
Create Cost 3200 |
Upkeep Cost 60 |
Food Cost 0 |
Require Technology |