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King Shamoke Marketplaces Level 3
Goods Exchange
A hub of commerce to draw in merchants and householders alike.With the proper administration and a space dedicated to it, trade can operate more efficiently. Surpluses can be held over for later sale, regulations enforced to ensure high quality, and prices monitored to avoid fraud.
Merchants have always had to bear a heavy burden when it comes to tax, but when the profits rise in concert with the expansion of trade, they are no longer at a disadvantage. It is true that crime and corruption may grow as trading does, but it is a small price to pay.
Marketplaces
Effects
- Agriculture buildings construction cost reduction: -18% (local commandery)
- +125% income from commerce (local commandery)
- +40% trade influence (faction-wide)
- +20% food production (local commandery)
- +200 population capacity (local county)
- -6 public order (local commandery)
Building Name Goods Exchange |
Level Name 3k_dlc06_district_market_trade_4 |
Building Level 3 |
Building Chain 3k_dlc06_district_market_trade |
Building Chain Name Marketplaces |
Building Super Chain 3k_district_market_land_city |
Building Group 3k_main_ui_building_group_district_market |
Building Group Name Learning & Market Buildings |
Create Time 3 |
Create Cost 2650 |
Upkeep Cost 50 |
Food Cost 0 |
Require Technology |