Left Panel
King Shamoke Marketplaces Level 2
Market
The bright array of merchandise on display is a pleasure to the eye and a draw to the purse.A thriving market is vital to feed a bustling city, where most people have neither the time nor means to produce their own food. Rice by the sackload, fresh fish from coast or river, livestock or well-hung cuts of meat, and fresh vegetables from the fields are all available here.
Once the immediate bodily needs have been served, shoppers can browse amongst the stalls for silks or spices or sandals.
Marketplaces
Effects
- Agriculture buildings construction cost reduction: -16% (local commandery)
- +100% income from commerce (local commandery)
- +30% trade influence (faction-wide)
- +15% food production (local commandery)
- +150 population capacity (local county)
- -4 public order (local commandery)
Building Name Market |
Level Name 3k_dlc06_district_market_trade_3 |
Building Level 2 |
Building Chain 3k_dlc06_district_market_trade |
Building Chain Name Marketplaces |
Building Super Chain 3k_district_market_land_city |
Building Group 3k_main_ui_building_group_district_market |
Building Group Name Learning & Market Buildings |
Create Time 2 |
Create Cost 2100 |
Upkeep Cost 40 |
Food Cost 0 |
Require Technology |