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A settlement’s defences must always be ready to repel enemy attack. Bolstering the guard and raising the alarm when the enemy is already at the gates is of little use, especially as a besiegement rapidly narrows one’s options for aid and supplies. A headquarters from which to organise supplies ensures that if the enemy do attack there are enough resources to hold them off while counter-measures are planned.
Military Infrastructure
Effects
- -12 fervour from buildings (local commandery)
- 3k_main_effect_bastion_artillery_count_hidden (local county)
- Government buildings construction cost reduction: -10% (local commandery)
- +20 military supplies (adjacent commanderies)
- +10 public order (local commanderies)
- +40 reserve capacity (local commanderies)
Building Name Police Headquarters |
Level Name 3k_district_military_security_capital_4 |
Building Level 3 |
Building Chain 3k_district_military_security |
Building Chain Name Military Infrastructure |
Building Super Chain 3k_district_military_security |
Building Group 3k_main_ui_building_group_district_military |
Building Group Name Military Buildings |
Create Time 3 |
Create Cost 4000 |
Upkeep Cost 80 |
Food Cost 0 |
Require Technology |