Market Officer
A little excitement is good for business, but regulation is needed to prevent it spilling into chaos.A calm and peaceful market is a rarity, and most likely a sign that business is poor. The clamour of merchants vying for customers' attention, the setting up of stalls and moving of goods all contribute to the healthy bedlam of a thriving market.
However, to keep it from tipping into chaos, a market officer is required to license deals, collect commercial taxes, and solve disputes before they escalate.
A marketplace also sees large volumes of strangers moving through it, and a market official helps to keep an eye out for any characters acting suspiciously and possibly in the employ of the enemy.
Marketplace
Effects
- Agriculture buildings construction cost reduction: -10% (local commandery)
- +125% income from commerce (local commandery)
- +30% trade influence (faction-wide)
- -12 public order (local commandery)
- +2 undercover network cost for enemy spies (faction-wide)
- +4 reformation (local county)
Building Name Market Officer |
Level Name 3k_district_market_trade_security_4 |
Building Level 3 |
Building Chain 3k_district_market_trade |
Building Chain Name Marketplace |
Building Super Chain 3k_district_market_land_city |
Building Group 3k_main_ui_building_group_district_market |
Building Group Name Learning & Market Buildings |
Create Time 3 |
Create Cost 2350 |
Upkeep Cost 40 |
Food Cost 0 |
Require Technology |