Shopkeeper
It is not necessary to trade in exotic and luxurious items to turn a profit; commonplace goods are always needed, and more often.When the land is favoured, the shrewd and observant find opportunities to benefit themselves. Trade routes over sea and land, government workshops and a regulated currency are causing China’s trade to flourish, and small business, such as local shops, can expect to carve out their own share of the profits from the wealth spread all around.
A shopkeeper serves the needs of the common people with the sale of relatively cheap and everyday items, such as food staples, coarse textiles for weaving clothing, and simple eating utensils and bowls, serving the community and themselves in the process.
Marketplace
Effects
- Enhances trade and commerce income (local commandery)
- Agriculture buildings construction cost reduction: -10% (local commandery)
- +50% income from commerce (local commandery)
- +10% trade influence (faction-wide)
- -2 public order (local commandery)
- +1 reformation (local county)
Building Name Shopkeeper |
Level Name 3k_district_market_trade_1 |
Building Level 0 |
Building Chain 3k_district_market_trade |
Building Chain Name Marketplace |
Building Super Chain 3k_district_market_land_city |
Building Group 3k_main_ui_building_group_district_market |
Building Group Name Learning & Market Buildings |
Create Time 1 |
Create Cost 1050 |
Upkeep Cost 10 |
Food Cost 0 |