Left Panel
![Fishing Port](images/three_kingdoms/buildings/icons/district/market/3k_district_market_harbour_fish_4_info.png)
![Liang](images/three_kingdoms/flags/3k_main_faction_ma_teng/mon_24.png)
Fishing Port
More space for fishing boats to dock increases the quantity of goods that can be brought ashore.A fishing port accommodates fishermen and their boats. Here, a number of fishing boats can dock directly and unload their wares, to be recorded and sold to fish traders occupying the outskirts of a port.
Payment can be taken immediately or decided once the fishermen have made their catches for the day, or until the profits have been taken into account. In this way, a relationship between both fishermen and traders is established for mutual profit.
Harbour
Effects
Agriculture buildings construction cost reduction: -10% (local commandery)
+130 income (commerce) (this commandery)
+5 food production (fishing) (local commanderies)
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Building Name Fishing Port |
Level Name 3k_district_market_harbour_fish_4 |
Building Level 4 |
Building Chain 3k_district_market_harbour |
Building Chain Name Harbour |
Building Super Chain 3k_province_capital_port |
Building Group 3k_main_ui_building_group_district_market |
Building Group Name Learning & Market Buildings |
Create Time 6 |
Create Cost 4100 |
Upkeep Cost 0 |
Food Cost 0 |
Require Technology |