

Gallo-Thracian Infantry
The living embodiment of two fine martial cultures, these men are fast-moving, superior melee troops.In the century following their settlement at Tylis in northern Thrace, the remnants of Brennus' great Celtic migration did more than simply raid and pillage the surrounding territories. Over the years, a natural absorption of cultural ideas and military techniques occurred due to the Celts' close proximity to their Thracian neighbours. Inevitably, this process was strengthened by inter-marriage, eventually producing a new generation of Gallo-Thracian warriors. These men, the product of two such distinct martial cultures, were steeped in the best elements of each. As such, they fought as heroic swordsmen in the Celtic tradition, yet were instilled with the stealth and swift-footedness of the finest Thracian skirmishers. This combination of strengths ensured that to face the Gallo-Thracians in battle was an extremely dangerous proposition for any would-be foe.
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Unit Name Gallo-Thracian Infantry |
Main Unit Key Cel_Gallo_Thracian_Infantry |
Land Unit Key Cel_Gallo_Thracian_Infantry |
Naval Unit Key barbarian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 120 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 34 |
Weapon Damage 40 |
├ Melee Weapon rome_celtic_longsword |
├ Melee Damage Base 36 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 32 |
Melee Defence 56 |
├ Base Defence 26 |
├ Shield celtic |
└ Shield Defence 30 |
Armour 65 |
├ Armour leather |
├ Armour Defence 30 |
└ Shield Armour 35 |
Health 55 |
├ Man Entity rome_infantry_medium_fast |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 50 |
Abilities
Gallo-Thracian Infantry- Shieldwall
The unit moves into a close formation and raises shields.
Armour strength, bracing, melee defence, shield strength
Limited speed
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Requires Buildings | |
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Bronze Forge
(barb_artisan_bronze_3) Level 2 ![]()
Bronze Furnace
(barb_artisan_bronze_4) Level 3 |
Faction Availability | |
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Grand Campaign |