

Nabataean Heavy Archers
The very best tribal archers, mustered to rain death down upon the enemy.Massed in large numbers, eastern archers can inflict heavy casualties, and the composite bows they carry afford them greater range, accuracy and power than many of their western counterparts. Constructed from a combination of wood, sinew and animal horn, the composite bow was far more effective than the traditional wooden or 'self' bow. As its core offered greater flexibility, allowing the archer to draw its string back further and achieve a great range and power, the composite bow could find a target up to 35 metres away and pierce chainmail armour. Requiring great strength and stamina to use well, the composite bow demanded respect, care and attention. As military campaigns were often fought during the summer and autumn months, archers could rest their weapons during the winter - reconditioning the bodies before restringing and tensioning for future use.
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Unit Name Nabataean Heavy Archers |
Main Unit Key dk_nab_nabatean_heavy_archers |
Land Unit Key dk_nab_nabatean_heavy_archers |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 520 |
Recruitment Cost 520 |
Upkeep Cost 105 |
Missile Damage 35 |
├ Missile Weapon rome_recurve_bow_elite |
├ Projectile arrow_recurve |
├ Missile Damage 31 |
├ Missile Ap Damage 4 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 150 |
Reload 23 |
Shots Per Minute 6 |
Ammunition 15 |
Melee Attack 14 |
Weapon Damage 35 |
├ Melee Weapon rome_falcata |
├ Melee Damage Base 30 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 6 |
Melee Defence 12 |
├ Base Defence 12 |
├ Shield none |
└ Shield Defence 0 |
Armour 40 |
├ Armour scale |
├ Armour Defence 40 |
└ Shield Armour 0 |
Health 50 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 40 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Fast rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Poor morale
Requires Buildings | |
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Infantry Quarters
(dk_all_military_infantry_3) Level 2 ![]()
Royal Barracks
(dk_all_military_infantry_4) Level 3 |
Faction Availability | |
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Grand Campaign |