

Assault Dieres - Celtic Tribesmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.While ill-disciplined, these men are ferocious fighters in search of honour.
The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.
(Celtic Tribesmen)
The Celtic client system meant that a 'freeman' was given opportunities by the tribal hierarchy. He had to serve the noble classes, but he could also earn prestige in his own right. A freeman inevitably became the follower of an aristocrat, working on the land and raising livestock. However he also had the right to bear arms and fight alongside the nobles during times of war. In combat, a Celt could prove his worth, making a reputation for himself. This system caused an appetite for battle amongst the ambitious lower classes. This did not mean that their armies were ill-disciplined or haphazard: their cavalry used 'trimarcisia', where each rider went into battle with a pair of freeman servants, ready to supply fresh mounts or replace a warrior who fell.
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Unit Name Assault Dieres - Celtic Tribesmen |
Main Unit Key Cel_Tribesmen_Two |
Land Unit Key Cel_Tribesmen |
Naval Unit Key greek_two |
Soldiers 60 |
Category Light Ship |
Class Melee Ship |
Custom Battle Cost 270 |
Recruitment Cost 270 |
Upkeep Cost 54 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Ship Health 501 |
└ Ship greek_two |
Ship Speed 6 |
Melee Attack 9 |
Weapon Damage 26 |
├ Melee Weapon rome_celtic_spear |
├ Melee Damage Base 20 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs. Large 15 |
├ Bonus vs Elephants 15 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
Melee Defence 52 |
├ Base Defence 22 |
├ Shield celtic |
└ Shield Defence 30 |
Armour 45 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 35 |
Health 40 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
└ Bonus Hit Points 0 |
Base Morale 25 |
Abilities
Assault Dieres- Row Hard 10
Increases speed for 10 strokes.
Ship speed
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Assault Dieres- Very poor hull strength
- Very light crew
- Fast speed
- Weak ramming
- Good boarding
- Average defensive unit
- Low damage but average armour penetration
- Weak attack
- Poor morale
Requires Buildings | |
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Shipwright
(greek_port_harbour_2) Level 1 ![]()
Docks
(greek_port_harbour_3) Level 2 ![]()
Neosokoi
(greek_port_harbour_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
Caesar in Gaul | |
Hannibal at the Gates |