
Tower Penteres - Royal Kushite Archers
From a shipboard tower, all enemies become little targets to be potted at will.These archers, drawn from the sons and daughters of the nobility, will stand and fight to the last.
The 'five', called a quinquereme in Latin and a penteres in Greek, was a ship first used by the Syracusans against the Carthaginians sometime around 398BC. Like other polyremes, a term meaning many-oared, the chances were that it did not have five banks of oars but that the word 'oar' was used to mean 'rower'. In such a case, the arrangement of rowers would be two-two-one going up from the waterline. It makes sense to keep as much weight as possible low in the vessel to help its stability; a high centre of gravity makes any ship liable to capsize if struck from the side. The quinquereme, then, would be a formidable vessel both in terms of appearance and combat value. With a large fighting contingent aboard and plenty of deck space, this heavy vessel could cope with most enemies and threats.
(Royal Kushite Archers)
From their position on the Nile, the Kushite Nubians profoundly influenced the world around them. They have an impressive history from their tribal beginnings, through their time as part of the New Kingdom of Egypt to the rise of their own empire, when the kingdom – or Kush – extended across large tracts of southern Egypt. They repelled multiple Roman advances, and even survived the sacking of their capital during the 1st century BC. Though their kingdom declined in late antiquity, the Kushites remained a geopolitical and military force to be reckoned with and were never absorbed into the Roman Empire. They were famed for their formidable archers, with man and bow working as one.
Unit Name Tower Penteres - Royal Kushite Archers |
Main Unit Key dk_kush_archers_five_tower |
Land Unit Key dk_kush_royal_kushite_archers |
Naval Unit Key egyptian_lft_five |
Soldiers 140 |
Category Medium Ship |
Class Missile Ship |
Custom Battle Cost 1420 |
Recruitment Cost 1420 |
Upkeep Cost 260 |
Missile Damage 40 |
├ Missile Weapon dk_composite_bow_poison_elite |
├ Projectile arrow_composite |
├ Missile Damage 36 |
├ Missile Ap Damage 4 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 150 |
Reload 28 |
Shots Per Minute 7 |
Ammunition 15 |
Ship Health 1020 |
└ Ship egyptian_five |
Ship Speed 6 |
Melee Attack 16 |
Weapon Damage 35 |
├ Melee Weapon rome_falcata |
├ Melee Damage Base 30 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
Melee Defence 18 |
├ Base Defence 18 |
├ Shield none |
└ Shield Defence 0 |
Armour 30 |
├ Armour leather |
├ Armour Defence 30 |
└ Shield Armour 0 |
Health 55 |
├ Man Entity rome_infantry_very_light |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 55 |
Abilities
Tower Penteres- Row Hard 20
Increases speed for 20 strokes.
Ship speed
- Quick Reload
Improved reloading for an extended time.
Shots per minute
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Tower Penteres- Good hull strength
- Medium crew
- Average speed
- Average ramming
- Average boarding
- Very good missile combat
- Long range
- Fast rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Poor morale
Requires Buildings | |
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Naval Yard
(east_port_military_3) Level 2 ![]()
Drydock
(east_port_military_4) Level 3 |
Faction Availability | |
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Grand Campaign |