

Bactrian Light Horse
Hillmen expect little quarter, and offer none, in close-combat.The Bactrian plain is to the west of the Hindu Kush in what is now Afghanistan. It first enters records of antiquity through Ctesias, a Greek historian (circa 400BC), who falsely claimed that the Assyrian King Ninus defeated the Bactrians in 2140BC. A fertile and developed land, Bactria was prosperous and so, during the expansion of the Achaemenid Empire, it inevitably drew the interest of the newly crowned Cyrus the Great. Under the Achaemenids, Bactria enjoyed the special privilege of being ruled by the crown prince, or heir-apparent to the royal line. It has been suggested that before the Persians, however, Bactria was ruled by the Median Kingdom before they, too, fell to the expansionist Achaemenids. Like many other Persian satrapies, Bactria attempted to rebel against its overlords in the wake of Darius III's defeat by Alexander the Great, only to be subdued by the victorious general.
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Unit Name Bactrian Light Horse |
Main Unit Key Bac_Light_Horse |
Land Unit Key Bac_Light_Horse |
Naval Unit Key pel_transport |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 430 |
Recruitment Cost 430 |
Upkeep Cost 90 |
Melee Attack 37 |
Weapon Damage 25 |
├ Melee Weapon rome_spear_cav |
├ Melee Damage Base 20 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 15 |
├ Bonus vs Elephants 15 |
└ Bonus vs Infantry 0 |
Charge Bonus 29 |
Melee Defence 26 |
├ Base Defence 11 |
├ Shield hoplite_cav |
└ Shield Defence 15 |
Armour 55 |
├ Armour padded |
├ Armour Defence 20 |
└ Shield Armour 35 |
Health 75 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
├ Bonus Hit Points 10 |
├ Mount rome_hellenic_horse_spear_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 25 |
Base Morale 30 |
Abilities
Bactrian Light Horse- Diamond
The unit moves into a diamond-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Weak defence
- Low damage but average armour penetration
- Poor morale
Requires Buildings | |
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Stables
(greek_military_east_stable_2) Level 1 ![]()
Satrap's Stables
(greek_military_east_stable_3) Level 2 ![]()
Royal Stables
(greek_military_east_stable_4) Level 3 |
Faction Availability | |
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Grand Campaign |