Missile Raider - Italian Skirmishers
These ships keep a contingent of archers aboard to harry enemy crews.These levies are armed with javelins, and skirmish in front of the main battle line.
Most of the northern European tribes were not naval powers, but there were still able seafarers to be found amongst them. Shipbuilding techniques were well understood, so while many vessels were small leather-skinned boats for inland and inshore use, bigger sea-going vessels were also made. Shipwrights used heavy planking for hulls, stitched together and then fastened to a wooden skeleton to create sturdy craft able to cope with Atlantic conditions. Julius Caesar was surprised at the quality of the enemy ships when his fleet clashed with the Veneti from modern-day Brittany. The Veneti vessels had flat bottoms to cope with shallows, but were also of heavy oak construction to cope with rough seas. This made them tough opposition for Roman galleys, and capable of shrugging off a ramming attack. Caesar said that the enemy ships "...were constructed of planks a foot in breadth, fastened by iron spikes the thickness of a man's thumb; the anchors were secured fast by iron chains instead of cables”. When the Romans were forced to board, they faced fearsome warriors used to close-quarters fighting at sea.
(Italian Skirmishers)
Before Rome's ascension and eventual conquest of Italy, it shared the peninsula with others, such as the Etruscans and Samnites. These various petty kingdoms, cities and tribes often fought each other, but also united against common external threats. It was as the Etruscans waned and Greek influence fell away that the Romans began steadily accumulating land and power. Their conquest of the Apennine Peninsula was possible due to the levied troops of every tribe absorbed into the early Roman Republic. Conflict was common in Italy - most tribes went to war during the summer months, to raid neighbouring settlements for riches and resources. Rome made the most of these warlike tribesmen, drawing soldiers from their ranks in exchange for citizenship and social status within the growing Republic. The earliest example of Rome's alliances with neighbouring states was the Foedus Cassianum, with the surrounding Latin city-states shortly after the overthrow of the Roman monarchy in 510BC. The terms were simple and effective: mutual defence for both parties, based on equal contribution to an annual military levy under Roman command.
日本語化: JapanTotalWarとは
Unit Name Missile Raider - Italian Skirmishers |
Main Unit Key inv_ita_raider_ranged_italic_skirmishers |
Land Unit Key inv_ita_italic_skirmishers |
Naval Unit Key barbarian_raider_ranged |
Soldiers 80 |
Category Medium Ship |
Class 飛び道具艦 |
Custom Battle Cost 350 |
Recruitment Cost 350 |
維持費 70 |
29 |
├ Missile Weapon rome_wooden_javelin |
├ Projectile javelin_wooden |
├ Missile Damage 20 |
├ Missile Ap Damage 9 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 8 |
Shots Per Minute 7 |
Ammunition 7 |
└ Ship barbarian_raider |
Ship Speed |
Melee Attack 5 |
24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 3 |
20 |
├ Base Defence 10 |
├ Shield small_round |
└ Shield Defence 10 |
15 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 5 |
50 |
├ Man Entity rome_infantry_very_light_fast |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 15 |
Abilities
Missile Raider- Row Hard 10
Increases speed for 10 strokes.
Ship speed
Attributes
- 疲労耐性
この部隊は、他の部隊より疲労の影響を受けない。 - 潜伏 (低木と森)
この部隊は、敵がすぐそばに接近するまで低木や森に潜伏することができる。
Strengths & Weaknesses
Missile Raider- Good hull strength
- Medium crew
- Fast speed
- Weak ramming
- Poor boarding
- Good missile combat
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Very weak in melee
- Very poor morale
Requires Buildings | |
---|---|
Lv. 0 |
Harbour
(inv_ita_port_military_2) Level 1
Boatyard
(inv_ita_port_military_3) Level 2 |
駐屯隊 Buildings | |
---|---|
x 2 |
Fishing Village
(inv_ita_port_food_3) Level 2 |
x 4 |
Fishing Port
(inv_ita_port_food_4) Level 3
Harbour
(inv_ita_port_military_2) Level 1 |
Faction Availability | |
---|---|
Rise of the Republic |