
Tarantine Cavalry
Tarentines are a byword for cavalry excellence, and a sound investment.Taranto, in Magna Graecia, has a rich history. Founded in 706BC as Taras, it began as the home of the Partheniae, Spartans exiled due to their impure bloodlines. Fortunately, the colony was able to breed superb warhorses, and so its warriors duly grew in reputation. Tarantine cavalry could be combined well with a slow-moving phalanx, providing a rapid and flexible defensive screen for the hoplites’ exposed flanks. Their suitability for such a role, in addition to a growing need for mercenaries in the armies of the Hellenistic world, saw that the Tarantines were much sought after. By the 3rd century BC there was some evidence to suggest that they no longer came exclusively from Taranto itself, the word 'Tarantine' referring more to the unit’s tactics and weaponry rather than its geographic origins.
Unit Name Tarantine Cavalry |
Main Unit Key inv_tar_tarantine_cavalry |
Land Unit Key inv_tar_tarantine_cavalry |
Naval Unit Key pel_transport |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 200 |
Missile Damage 32 |
├ Missile Weapon rome_javelin |
├ Projectile javelin_normal |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 23 |
Shots Per Minute 8 |
Ammunition 7 |
Melee Attack 30 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 15 |
Melee Defence 55 |
├ Base Defence 35 |
├ Shield cavalry |
└ Shield Defence 20 |
Armour 65 |
├ Armour spolas |
├ Armour Defence 35 |
└ Shield Armour 30 |
Health 80 |
├ Man Entity rome_infantry_medium_fast |
├ Man Health 40 |
├ Bonus Hit Points 15 |
├ Mount rome_hellenic_horse_sword_shield_m |
├ Mount Entity rome_horse_medium |
└ Mount Health 25 |
Base Morale 50 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Fast moving
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Faction Availability | |
---|---|
Rise of the Republic |