

Young Swords
These young men seek battle to enhance their status and gain experience.A Celtic tribesman reached manhood at fourteen years of age and, depending on his status, he could carry arms from then on. Nobles could also recruit their own following, building both reputation and influence through their clients, but proving their worth in battle was the start. Without bravery in a potential leader, no freeman would follow. A man's future, if he lived, was therefore entirely dependent on his showing in battle, and this led to bravery being a commonplace occurrence. Like their elders, Celtic youths were not above goading their opponents with insults and taunts, and they used 'carnyx' battle horns to instil fear in their foes. Inexperience, as with all young men, led them to sometimes act rashly where a little caution might have served them better.
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Unit Name Young Swords |
Main Unit Key inv_sen_young_swords |
Land Unit Key inv_sen_young_swords |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 300 |
Recruitment Cost 300 |
Upkeep Cost 60 |
Melee Attack 35 |
Weapon Damage 35 |
├ Melee Weapon rome_falcata |
├ Melee Damage Base 30 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 15 |
Melee Defence 30 |
├ Base Defence 5 |
├ Shield celtic_round |
└ Shield Defence 25 |
Armour 25 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 15 |
Health 50 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 30 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Faction Availability | |
---|---|
Rise of the Republic |