

Levy Freemen
The chance to win glory and position makes these men fierce opponents.The Celtic client system meant that a 'freeman' was given opportunities by the tribal hierarchy. He had to serve the noble classes, but he could also earn prestige in his own right. A freeman inevitably became the follower of an aristocrat, working on the land and raising livestock. However he also had the right to bear arms and fight alongside the nobles during times of war. In combat, a Celt could prove his worth, making a reputation for himself. This system caused an appetite for battle amongst the ambitious lower classes. This did not mean that their armies were ill-disciplined or haphazard: their cavalry used 'trimarcisia', where each rider went into battle with a pair of freeman servants, ready to supply fresh mounts or replace a warrior who fell.
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Unit Name Levy Freemen |
Main Unit Key CiG_Cel_Levy_Freemen |
Land Unit Key Cel_Levy_Freemen |
Naval Unit Key barbarian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 210 |
Recruitment Cost 210 |
Upkeep Cost 60 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 12 |
Weapon Damage 22 |
├ Melee Weapon rome_celtic_spear_anti_cav |
├ Melee Damage Base 15 |
├ Melee Damage Ap 7 |
├ Armour Piercing No |
├ Bonus vs. Large 25 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 15 |
Melee Defence 55 |
├ Base Defence 25 |
├ Shield celtic |
└ Shield Defence 30 |
Armour 45 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 35 |
Health 50 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 30 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average defensive unit
- Low damage but average armour penetration
- Weak attack
- Poor morale
Recuitment Requirement | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unit Resouces | CiG_Regional_Celtic | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Caesar in Gaul Regions
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Requires Buildings | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Village (Amber Shore)
(rome_amber_1) Level 0 ![]()
Settlement (Amber Collector)
(rome_amber_2) Level 1 ![]()
Town (Amber Trader)
(rome_amber_3) Level 2 ![]()
Colonia (Amber Road)
(rome_amber_4) Level 3 ![]()
City
(rome_city_1) Level 0 ![]()
Civil Colonia
(rome_city_civil_2) Level 1 ![]()
Civil Municipium
(rome_city_civil_3) Level 2 ![]()
Civil Urbs
(rome_city_civil_4) Level 3 ![]()
Garrison Colonia
(rome_city_garrison_2) Level 1 ![]()
Garrison Municipium
(rome_city_garrison_3) Level 2 ![]()
Garrison Urbs
(rome_city_garrison_4) Level 3 ![]()
Village (Glassware)
(rome_glass_1) Level 0 ![]()
Settlement (Glass Blower)
(rome_glass_2) Level 1 ![]()
Town (Glass Maker)
(rome_glass_3) Level 2 ![]()
Colonia (Master Glass Maker)
(rome_glass_4) Level 3 ![]()
Village (Gold Mine)
(rome_gold_1) Level 0 ![]()
Settlement (Trench Mine)
(rome_gold_2) Level 1 ![]()
Town (Shaft Mine)
(rome_gold_3) Level 2 ![]()
Colonia (Sluiced Mine)
(rome_gold_4) Level 3 ![]()
Village (Grain Fields)
(rome_grain_1) Level 0 ![]()
Settlement (Grain Farms)
(rome_grain_2) Level 1 ![]()
Town (Grain Irrigated Farm)
(rome_grain_3) Level 2 ![]()
Colonia (Grain Estate)
(rome_grain_4) Level 3 ![]()
Village (Horse Trainers)
(rome_horse_1) Level 0 ![]()
Town (Horse Breeders)
(rome_horse_2) Level 1 ![]()
Colonia (Master Horse Breeders)
(rome_horse_3) Level 2 ![]()
Village (Iron Workshop)
(rome_iron_1) Level 0 ![]()
Town (Shieldmaker)
(rome_iron_armour_2) Level 1 ![]()
Colonia (Armourer)
(rome_iron_armour_3) Level 2 ![]()
Town (Blacksmith)
(rome_iron_weapon_2) Level 1 ![]()
Colonia (Weaponsmith)
(rome_iron_weapon_3) Level 2 ![]()
Village (Lead Mine)
(rome_lead_1) Level 0 ![]()
Settlement (Trench Mine)
(rome_lead_2) Level 1 ![]()
Town (Shaft Mine)
(rome_lead_3) Level 2 ![]()
Colonia (Sluiced Mine)
(rome_lead_4) Level 3 ![]()
Village (Tannery)
(rome_leather_1) Level 0 ![]()
Settlement (Open Air Tannery)
(rome_leather_2) Level 1 ![]()
Town (Leather Workshop)
(rome_leather_3) Level 2 ![]()
Colonia (Master Leather Workshop)
(rome_leather_4) Level 3 ![]()
Village (Loggers)
(rome_lumber_1) Level 0 ![]()
Settlement (Logging Camp)
(rome_lumber_2) Level 1 ![]()
Town (Timber Yard)
(rome_lumber_3) Level 2 ![]()
Colonia (Timber Trader)
(rome_lumber_4) Level 3 ![]()
Village (Marble Pit)
(rome_marble_1) Level 0 ![]()
Settlement (Marble Quarry)
(rome_marble_2) Level 1 ![]()
Town (Marble Cutter)
(rome_marble_3) Level 2 ![]()
Colonia (Marble Architect)
(rome_marble_4) Level 3 ![]()
Village (Olive Grove)
(rome_olive_1) Level 0 ![]()
Settlement (Olive Press)
(rome_olive_2) Level 1 ![]()
Town (Mola Olearia)
(rome_olive_3) Level 2 ![]()
Colonia (Olive Oil Trader)
(rome_olive_4) Level 3 ![]()
Village (Murex Snail Farm)
(rome_purple_dye_1) Level 0 ![]()
Settlement (Snail Vats)
(rome_purple_dye_2) Level 1 ![]()
Town (Dye Works)
(rome_purple_dye_3) Level 2 ![]()
Colonia (Master Dye Works)
(rome_purple_dye_4) Level 3 ![]()
Village (Silk Trader)
(rome_silk_1) Level 0 ![]()
Settlement (Silk Caravan)
(rome_silk_2) Level 1 ![]()
Town (Silk Market)
(rome_silk_3) Level 2 ![]()
Colonia (Silk Road)
(rome_silk_4) Level 3 ![]()
Village (Spice Depot)
(rome_spice_1) Level 0 ![]()
Settlement (Large Spice Depot)
(rome_spice_2) Level 1 ![]()
Town (Spice Producer)
(rome_spice_3) Level 2 ![]()
Colonia (Master Spice Producer)
(rome_spice_4) Level 3 ![]()
Village
(rome_town_1) Level 0 ![]()
Civil Settlement
(rome_town_civil_2) Level 1 ![]()
Civil Town
(rome_town_civil_3) Level 2 ![]()
Civil Colonia
(rome_town_civil_4) Level 3 ![]()
Farming Settlement
(rome_town_farm_2) Level 1 ![]()
Farming Town
(rome_town_farm_3) Level 2 ![]()
Farming Colonia
(rome_town_farm_4) Level 3 ![]()
Market Settlement
(rome_town_trade_2) Level 1 ![]()
Market Town
(rome_town_trade_3) Level 2 ![]()
Market Colonia
(rome_town_trade_4) Level 3 ![]()
Village (Vineyard)
(rome_wine_1) Level 0 ![]()
Settlement (Large Vineyard)
(rome_wine_2) Level 1 ![]()
Town (Winemaker)
(rome_wine_3) Level 2 ![]()
Colonia (Master Winemaker)
(rome_wine_4) Level 3 |
Faction Availability | |
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Caesar in Gaul |



















































