
Saxoni Mounted Warband
Mounted warriors from the Saxon Shore, armed with spear and javelin.Arguably the first time the 'Saxoni' - an aggressive Germanic tribe - was mentioned was by the Egyptian writer Claudius Ptolemy in 'Geographia', during the 2nd century AD. At the time, they were thought to occupy land to the north of the Lower Elbe river, where modern-day Hamburg stands today. The Emperor Julian mentioned the Saxoni again, in AD 356, during a speech against his rival, Magnentius, with whom they had allied. In the 3rd century AD, pressure on the Roman Empire's northern frontier, due to alarmingly-frequent Saxoni raids, led to dedicated defence of the 'Saxon Shore' on both sides of the English Channel. Several branches of Saxoni, along with their neighbours the Angles and Jutes, migrated and settle in the former Roman province of Britannia, eventually becoming known as the 'English'.
Unit Name Saxoni Mounted Warband |
Main Unit Key 3c_Sax_Saxon_Mounted_Warband |
Land Unit Key 3c_Sax_Saxon_Mounted_Warband |
Naval Unit Key 3c_barbarian_transport |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 410 |
Recruitment Cost 410 |
Upkeep Cost 80 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 38 |
Weapon Damage 27 |
├ Melee Weapon rome_celtic_spear_cav |
├ Melee Damage Base 20 |
├ Melee Damage Ap 7 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
Melee Defence 42 |
├ Base Defence 12 |
├ Shield germanic_cav |
└ Shield Defence 30 |
Armour 30 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 20 |
Health 70 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
├ Bonus Hit Points 5 |
├ Mount rome_celtic_horse_spear_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 25 |
Base Morale 45 |
Abilities
Saxoni Mounted Warband- Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Weak defence
- Low damage but average armour penetration
- Poor morale
Requires Buildings | |
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Horse Pens
(3c_barb_agriculture_horse_2) Level 1 ![]()
Stables
(3c_barb_agriculture_horse_3) Level 2 ![]()
Horse Ranch
(3c_barb_agriculture_horse_4) Level 3 |
Garrison Buildings | |
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Stables
(3c_barb_agriculture_horse_3) Level 2 ![]()
Horse Ranch
(3c_barb_agriculture_horse_4) Level 3 |
Faction Availability | |
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Empire Divided |