

Herculianii
As strong as the mighty Hercules of legend.Everything in the Roman Empire was structured, often to extremes. Even the highest echelons of the military had internal hierarchy. The defence of the Emperor, for instance, was broken into tiers, with the Jovian and Herculian units established as the most senior of the Imperial guards. The 'Herculiani' were named after the Roman divine hero Hercules, known for his strength and epic adventures. The Herculiani and Joviani were potentially raised from the sister Legions Legio V Iovia and Legio VI Herculia, stationed in the province of Pannonia Secunda. These two Legions, like their Herculiani successors, were charged with defending the Emperor's personal residence.
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Unit Name Herculianii |
Main Unit Key 3c_Rom_Herculianii |
Land Unit Key 3c_Rom_Herculianii |
Naval Unit Key 3c_pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1380 |
Recruitment Cost 1380 |
Upkeep Cost 275 |
Missile Damage 30 |
├ Missile Weapon rome_pilum_heavy |
├ Projectile pilum_heavy |
├ Missile Damage 20 |
├ Missile Ap Damage 10 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 65 |
Weapon Damage 39 |
├ Melee Weapon rome_gladius_elite |
├ Melee Damage Base 34 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 19 |
Melee Defence 55 |
├ Base Defence 30 |
├ Shield oval |
└ Shield Defence 25 |
Armour 85 |
├ Armour segmentata |
├ Armour Defence 50 |
└ Shield Armour 35 |
Health 65 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 45 |
└ Bonus Hit Points 20 |
Base Morale 70 |
Abilities
Herculianii- Attacking Testudo
The troops of this unit raise their shields above their heads in a defensive formation.
Protection against missiles
Limited speed - Rapid Advance
Improved unit movement speed over an extended period.
Speed, acceleration, charge speed
Exertion: fatigue
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Faction Availability | |
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Empire Divided |