
Armoured Swordsmen
These well-protected warriors are a threat, both in melee and with their javelins.As Rome fell into its greatest crisis to date during the 3rd century AD, the client state of Palmyra had grown autonomous and ambitious, launching independent military efforts against nearby enemies such as the Sassanids. As Queen Zenobia marched into Roman lands, claiming them for herself, the resulting Palmyrene Empire encompassed the wealthiest eastern provinces of Rome. As the Mesopotamian border was already heavily fortified against the Persian threat, Palmyra's soldiers were well trained and equipped, coming from the rich families of Syria, Palastynia and Aegyptus. The eastern armies Zenobia commanded took innovation from the local military traditions, using cataphractarii, horse archers, camels and Iranian-style infantry. Her legions were also much more resistant to weather conditions as its conscripts were used to the oppressive desert heat.
Unit Name Armoured Swordsmen |
Main Unit Key 3c_Pal_Armoured_Swordsmen |
Land Unit Key 3c_Pal_Armoured_Swordsmen |
Naval Unit Key 3c_pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 750 |
Recruitment Cost 750 |
Upkeep Cost 150 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 38 |
Weapon Damage 40 |
├ Melee Weapon rome_celtic_hellenic_sword_elite |
├ Melee Damage Base 36 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 32 |
Melee Defence 60 |
├ Base Defence 30 |
├ Shield round |
└ Shield Defence 30 |
Armour 70 |
├ Armour scale |
├ Armour Defence 40 |
└ Shield Armour 30 |
Health 60 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 45 |
└ Bonus Hit Points 15 |
Base Morale 45 |
Abilities
Armoured Swordsmen- Shieldwall
The unit moves into a close formation and raises shields.
Armour strength, bracing, melee defence, shield strength
Limited speed
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Requires Buildings | |
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Legionary Barracks
(3c_rome_military_3) Level 2 ![]()
Cavalry Barracks
(3c_rome_military_cavalry_4) Level 3 ![]()
Castrum Stativum
(3c_rome_military_infantry_4) Level 3 |
Faction Availability | |
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Empire Divided |