
Imperial Pikemen
Only the best and most skilled are promoted to 'Imperial' status.A tightly-formed phalanx of sarissa-armed infantry presented an almost impenetrable wall of spear points, especially to cavalry. An effective weapon for mass combat, the sarissa itself was a two-handed spear or pike, between four and seven metres long. With an iron tip and a bronze butt-spike which provided balance, it could be dug into the ground to bolster a defensive stance. When advancing in close order against the enemy, each man would occupy a square roughly a metre each side, with the sarissas of the first five ranks projecting beyond the phalanx. When defending, phalanxes would close up, locking together with each man's shield protecting the pikeman to his right. Although such formations were difficult to break, this stability came at the expense of manoeuvrability, leading to their main weakness on their flanks and rear.
Unit Name Imperial Pikemen |
Main Unit Key 3c_Pal_Imperial_Pikemen |
Land Unit Key 3c_Pal_Imperial_Pikemen |
Naval Unit Key 3c_pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Pike Infantry |
Custom Battle Cost 1200 |
Recruitment Cost 1200 |
Upkeep Cost 240 |
Melee Attack 49 |
Weapon Damage 28 |
├ Melee Weapon rome_pike_elite |
├ Melee Damage Base 24 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 13 |
Melee Defence 43 |
├ Base Defence 33 |
├ Shield pikemen |
└ Shield Defence 10 |
Armour 90 |
├ Armour scale_elite |
├ Armour Defence 60 |
└ Shield Armour 30 |
Health 60 |
├ Man Entity rome_infantry_very_heavy_pike |
├ Man Health 40 |
└ Bonus Hit Points 20 |
Base Morale 70 |
Abilities
Imperial Pikemen- Pike Phalanx
The unit moves into a deep, close defensive formation.
Bonus vs cavalry, bracing
Limited speed
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
- Very vulnerable when not in phalanx
Faction Availability | |
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Empire Divided |