
Heavy Palmyrene Skirmishers
Great endurance allows these men to wear armour while harassing and baiting the enemy.The javelin is among the oldest weapons - the idea of using a sharp stick to bring down large predators goes right back to the Stone Age, and endured throughout antiquity. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of the enemy's reach. Such harassment could be highly effective; if enemy forces lacked the support of skirmishers or cavalry they were severely punished by javelin-armed skirmishers who refused to meet them at close-quarters. Over time, shields became common also, such as those used by Thracian and Greek peltasts, but these were rendered obsolete by the heavier Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.
Unit Name Heavy Palmyrene Skirmishers |
Main Unit Key 3c_Pal_Heavy_Palmyrene_Skirmishers |
Land Unit Key 3c_Pal_Heavy_Palmyrene_Skirmishers |
Naval Unit Key 3c_pel_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 600 |
Recruitment Cost 600 |
Upkeep Cost 120 |
Missile Damage 41 |
├ Missile Weapon rome_javelin_improved |
├ Projectile javelin_improved |
├ Missile Damage 29 |
├ Missile Ap Damage 12 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 23 |
Shots Per Minute 8 |
Ammunition 10 |
Melee Attack 28 |
Weapon Damage 35 |
├ Melee Weapon rome_gladius |
├ Melee Damage Base 30 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 12 |
Melee Defence 41 |
├ Base Defence 16 |
├ Shield peltast_thureos |
└ Shield Defence 25 |
Armour 70 |
├ Armour scale |
├ Armour Defence 40 |
└ Shield Armour 30 |
Health 55 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 60 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Requires Buildings | |
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Legionary Barracks
(3c_rome_military_3) Level 2 ![]()
Cavalry Barracks
(3c_rome_military_cavalry_4) Level 3 ![]()
Castrum Stativum
(3c_rome_military_infantry_4) Level 3 |
Faction Availability | |
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Empire Divided |