

Cohors
The building blocks of an army.The Roman army was heavily structured, from the highest position down to the individual man. 'Legion' was the name most associated with Roman forces, but in reality groups of 'cohors' were formed and becoming the basic tactical unit around which all Roman infantry divisions were formed. The cohor was first used during the Second Punic War, becoming solidified following the military reforms of Gaius Marius in 107BC, and then codified in the 1st century AD. Each cohor consisted of several 'centuries' of eighty fighting men and twenty administrators, multiples of which built a Legion. Cohors also served specific purposes, such as the nine 'Cohors Praetoriae' - the legendary Praetorians who defended many Emperors, and toppled many others, until their replacement in AD312 following Constantine's military reforms.
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Unit Name Cohors |
Main Unit Key 3c_Rom_Cohors |
Land Unit Key 3c_Rom_Cohors |
Naval Unit Key 3c_pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 680 |
Recruitment Cost 680 |
Upkeep Cost 135 |
Missile Damage 30 |
├ Missile Weapon rome_pilum_heavy |
├ Projectile pilum_heavy |
├ Missile Damage 20 |
├ Missile Ap Damage 10 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 47 |
Weapon Damage 34 |
├ Melee Weapon rome_spatha |
├ Melee Damage Base 30 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 14 |
Melee Defence 48 |
├ Base Defence 23 |
├ Shield oval |
└ Shield Defence 25 |
Armour 75 |
├ Armour mail |
├ Armour Defence 40 |
└ Shield Armour 35 |
Health 55 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 50 |
Abilities
Cohors- Attacking Testudo
The troops of this unit raise their shields above their heads in a defensive formation.
Protection against missiles
Limited speed
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Faction Availability | |
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Empire Divided |