
Gothic Pikemen
A pike can pierce armour and pluck horsemen from their mounts.A Germanic people consisting of several confederated tribes, it is thought that the Goths came from the Baltic coast region of northern Poland, possibly incorporating land as far afield as Sweden. They began to appear on the fringes of the Roman Empire during the 3rd century AD, their migration possibly forced by overpopulation and climate changes during the Dark Ages that made agriculture difficult in their homelands. Descending into the Balkan Peninsula via Dacia and Greece, they sacked several prominent cities in the region and probably destroyed the Temple of Artemis, one of the seven wonders of the ancient world. Gothic aggression was eventually checked by the Emperor Claudius II; a deal was struck which allowed them to remain settled on the borders of Rome's empire, in Dacia, in return for military assistance as auxiliaries and foederati. This state of affairs persisted for quite some time, with the Goths converting to Arian Christianity, and even becoming somewhat Romanised in the intervening years.
Unit Name Gothic Pikemen |
Main Unit Key 3c_Goth_Gothic_Pikemen |
Land Unit Key 3c_Goth_Gothic_Pikemen |
Naval Unit Key 3c_barbarian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Pike Infantry |
Custom Battle Cost 480 |
Recruitment Cost 480 |
Upkeep Cost 95 |
Melee Attack 36 |
Weapon Damage 24 |
├ Melee Weapon rome_pike |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 7 |
Melee Defence 26 |
├ Base Defence 16 |
├ Shield pikemen |
└ Shield Defence 10 |
Armour 60 |
├ Armour leather |
├ Armour Defence 30 |
└ Shield Armour 30 |
Health 55 |
├ Man Entity rome_infantry_heavy_pike |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 45 |
Abilities
Gothic Pikemen- Pike Phalanx
The unit moves into a deep, close defensive formation.
Bonus vs cavalry, bracing
Limited speed
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
- Very vulnerable when not in phalanx
Requires Buildings | |
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Bronze Workshop
(3c_barb_artisan_bronze_2) Level 1 ![]()
Bronze Forge
(3c_barb_artisan_bronze_3) Level 2 ![]()
Bronze Furnace
(3c_barb_artisan_bronze_4) Level 3 |
Faction Availability | |
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Empire Divided |