

Arabian Slingers
A single stone could spell doom for the strongest of warriors.The Arabian Peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety among the tribes produced many different fighting styles, but infantry nevertheless remained important in Arab armies. Although unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to the victors, as well as the spoils of livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided, as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.
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Unit Name Arabian Slingers |
Main Unit Key 3c_Ara_Arabian_Slingers |
Land Unit Key 3c_Ara_Arabian_Slingers |
Naval Unit Key 3c_pel_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 260 |
Recruitment Cost 260 |
Upkeep Cost 50 |
Missile Damage 20 |
├ Missile Weapon rome_sling |
├ Projectile sling_stone |
├ Missile Damage 16 |
├ Missile Ap Damage 4 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 150 |
Reload 13 |
Shots Per Minute 7 |
Ammunition 25 |
Melee Attack 8 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 3 |
Melee Defence 52 |
├ Base Defence 12 |
├ Shield caetra |
└ Shield Defence 40 |
Armour 15 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 5 |
Health 45 |
├ Man Entity rome_infantry_very_light |
├ Man Health 40 |
└ Bonus Hit Points 5 |
Base Morale 25 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very long range
- Average rate of fire
- Low damage but average armour penetration
- Very weak in melee
- Very poor morale
Faction Availability | |
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Empire Divided |