
Spear Gladiators
A spear is no less deadly in battle than in the arena.Gladiators were usually slaves, condemned criminals or prisoners of war but others did enter the arena. Those with debts or a lust for glory could sell themselves as gladiators, and soldiers who had given ground might be sent to the arena as punishment. A gladiator's life was arduous and brutal, even before fighting in the games. Trainees could, and would, be killed in practice if they fought beneath their abilities, as a way of encouraging the others. The ludus, the training ground and home of gladiators, was run by a lanista, and within its walls his word was law. Outside the arena he was considered to be on the bottom rung of society; some Roman cemeteries did not allow the bodies of lanistas to be buried inside their walls, even. Having said that, there was also a peculiar glamour about their business and some were famed amongst games fans as the men who owned and trained gladiators - the sports stars of the Roman world.
Unit Name Spear Gladiators |
Main Unit Key 3c_Rom_Spear_Gladiators |
Land Unit Key 3c_Rom_Spear_Gladiators |
Naval Unit Key 3c_pel_transport |
Soldiers 120 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 440 |
Recruitment Cost 440 |
Upkeep Cost 90 |
Melee Attack 45 |
Weapon Damage 29 |
├ Melee Weapon rome_spear_elite |
├ Melee Damage Base 24 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 20 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 28 |
Melee Defence 70 |
├ Base Defence 35 |
├ Shield celtic_shock |
└ Shield Defence 35 |
Armour 10 |
├ Armour none |
├ Armour Defence 0 |
└ Shield Armour 10 |
Health 60 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
└ Bonus Hit Points 20 |
Base Morale 50 |
Abilities
Spear Gladiators- Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue - Killing Spree
Increases weapon damage for an extended period.
Weapon damage
Exertion: fatigue - Rapid Advance
Improved unit movement speed over an extended period.
Speed, acceleration, charge speed
Exertion: fatigue
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Faction Availability | |
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Empire Divided |