
Raiding Hemiolia - Sabean Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.Many things can kill you in the harsh desert, including a javelin to the heart.
The 'one-and-a-half' or 'hemiolia' was a light galley which was much favoured by pirates in the ancient world. It developed from the bireme, a ship that had two full decks of oars along its entire length. The hemiola reduced the number of oars on the upper level, leaving roughly half the number of oars and rowers in the midship section. The smaller number of rowers had little effect on overall speed because the laden weight of the vessel also dropped. Because it used both oars and sails, and the crew could rapidly change propulsion method, it was an ideal vessel for chasing down fat, wealthy merchant ships. Boarding attacks were mounted from hemiolas; ramming was not a useful tactic as loot ended up with the fish rather than enriching the pirates! The speed and handiness of hemiolas made them useful as scouts, supply boats and vessels used to pick off damaged enemies at the edge of battles.
(Sabean Javelinmen)
The warriors of the Sabaean region were light infantry, cavalry and archers as mercenaries and auxiliaries for the Roman Empire. Dressed desert-fashion, they were entirely familiar with and comfortable in arid places. This was secondary however, to their reputation as mostly reliable fighters, of far more worth than ordinary citizens or levies. This was due to the independence that the Sabaean kingdom maintained from the 8th century BC to AD275. This record was based on military might as well as diplomacy and the spice trade including frankincense and myrrh. Never conquered by Rome, Sabaean warriors still found work as mercenaries and auxiliaries in Roman service.
Unit Name Raiding Hemiolia - Sabean Javelinmen |
Main Unit Key 3c_Sab_Assault_Hemiolia |
Land Unit Key 3c_Sab_Sabean_Javelinmen |
Naval Unit Key 3c_persian_one_halfer |
Soldiers 80 |
Category Light Ship |
Class Missile Ship |
Custom Battle Cost 440 |
Recruitment Cost 440 |
Upkeep Cost 90 |
Missile Damage 32 |
├ Missile Weapon rome_javelin |
├ Projectile javelin_normal |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 23 |
Shots Per Minute 8 |
Ammunition 7 |
Ship Health 467 |
└ Ship persian_one_halfer |
Ship Speed 6 |
Melee Attack 10 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 4 |
Melee Defence 38 |
├ Base Defence 13 |
├ Shield pelta |
└ Shield Defence 25 |
Armour 15 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 5 |
Health 50 |
├ Man Entity rome_infantry_very_light |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 45 |
Abilities
Raiding Hemiolia- Row Hard 10
Increases speed for 10 strokes.
Ship speed
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Raiding Hemiolia- Very poor hull strength
- Light crew
- Very fast speed
- Weak ramming
- Very poor boarding
- Poor missile combat
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Very weak in melee
- Very poor morale
Requires Buildings | |
---|---|
![]()
Military Pier
(3c_east_port_military_2) Level 1 ![]()
Naval Yard
(3c_east_port_military_3) Level 2 ![]()
Drydock
(3c_east_port_military_4) Level 3 |
Faction Availability | |
---|---|
Empire Divided |